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Global Game Industries and Cultural Policy

Overview of attention for book
Cover of 'Global Game Industries and Cultural Policy'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction
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    Chapter 2 Creative Industry and Cultural Policy in Asia Reconsidered
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    Chapter 3 Creative Industries and Cool Japan
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    Chapter 4 Before the Gold Rush: Culture Without Industry in China
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    Chapter 5 Globalizing the Chinese Online Game Industry: From Incubation and Hybridization to Structural Expansion in the Past Two Decades
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    Chapter 6 The Role of Dual Institutional- and Technological Entrepreneurship in the Formation of the Japanese Social-Game Industry
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    Chapter 7 Revisiting Creative Industry Models for Game Industry Development in Southeast Asia
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    Chapter 8 The Globally Integrated Network of South Korean Online Game Industry
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    Chapter 9 Media Globalization of Cultural Industries in the Twenty-First Century: A Case Study of Taiwan’s Online Gaming Industry
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    Chapter 10 A Patchwork of Potential: A Survey of the European Game Industry
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    Chapter 11 Contested Reception of the Free-To-Play Business Model in the North American Video Game Market
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    Chapter 12 Beyond the Game of Cat and Mouse: Challenges of Discoverability and Piracy in the Mobile Gaming Market
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    Chapter 13 The Place of the Mobile Play: Camera Phone Play and Gamified Locative Media
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    Chapter 14 Online Game Worlds as a Virtual Co-presence across National Borders
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    Chapter 15 The Decline of MMOs
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    Chapter 16 Governance Challenges in the Global Games Industry
Overall attention for this book and its chapters
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Mentioned by

twitter
5 tweeters
wikipedia
3 Wikipedia pages

Citations

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8 Dimensions

Readers on

mendeley
34 Mendeley
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Title
Global Game Industries and Cultural Policy
Published by
Palgrave Macmillan, January 2016
DOI 10.1007/978-3-319-40760-9
ISBNs
978-3-31-940759-3, 978-3-31-940760-9
Editors

Anthony Fung

Twitter Demographics

The data shown below were collected from the profiles of 5 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 34 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 21%
Student > Ph. D. Student 6 18%
Researcher 5 15%
Lecturer 3 9%
Student > Doctoral Student 3 9%
Other 6 18%
Unknown 4 12%
Readers by discipline Count As %
Social Sciences 8 24%
Arts and Humanities 7 21%
Business, Management and Accounting 6 18%
Computer Science 5 15%
Economics, Econometrics and Finance 1 3%
Other 3 9%
Unknown 4 12%