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Global Game Industries and Cultural Policy
Palgrave Macmillan, January 2016
The data shown below were collected from the profiles of 5 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||3||60%|
The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||7||21%|
|Student > Ph. D. Student||6||18%|
|Student > Doctoral Student||3||9%|
|Readers by discipline||Count||As %|
|Arts and Humanities||7||21%|
|Business, Management and Accounting||6||18%|
|Economics, Econometrics and Finance||1||3%|