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Global Game Industries and Cultural Policy

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Cover of 'Global Game Industries and Cultural Policy'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction
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    Chapter 2 Creative Industry and Cultural Policy in Asia Reconsidered
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    Chapter 3 Creative Industries and Cool Japan
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    Chapter 4 Before the Gold Rush: Culture Without Industry in China
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    Chapter 5 Globalizing the Chinese Online Game Industry: From Incubation and Hybridization to Structural Expansion in the Past Two Decades
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    Chapter 6 The Role of Dual Institutional- and Technological Entrepreneurship in the Formation of the Japanese Social-Game Industry
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    Chapter 7 Revisiting Creative Industry Models for Game Industry Development in Southeast Asia
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    Chapter 8 The Globally Integrated Network of South Korean Online Game Industry
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    Chapter 9 Media Globalization of Cultural Industries in the Twenty-First Century: A Case Study of Taiwan’s Online Gaming Industry
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    Chapter 10 A Patchwork of Potential: A Survey of the European Game Industry
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    Chapter 11 Contested Reception of the Free-To-Play Business Model in the North American Video Game Market
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    Chapter 12 Beyond the Game of Cat and Mouse: Challenges of Discoverability and Piracy in the Mobile Gaming Market
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    Chapter 13 The Place of the Mobile Play: Camera Phone Play and Gamified Locative Media
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    Chapter 14 Online Game Worlds as a Virtual Co-presence across National Borders
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    Chapter 15 The Decline of MMOs
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    Chapter 16 Governance Challenges in the Global Games Industry
Attention for Chapter 16: Governance Challenges in the Global Games Industry
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Citations

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Chapter title
Governance Challenges in the Global Games Industry
Chapter number 16
Book title
Global Game Industries and Cultural Policy
Published by
Springer International Publishing, December 2016
DOI 10.1007/978-3-319-40760-9_16
Book ISBNs
978-3-31-940759-3, 978-3-31-940760-9
Authors

Darryl Woodford

Editors

Anthony Fung

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 38%
Unspecified 1 13%
Other 1 13%
Student > Master 1 13%
Researcher 1 13%
Other 1 13%
Readers by discipline Count As %
Business, Management and Accounting 2 25%
Arts and Humanities 1 13%
Unspecified 1 13%
Computer Science 1 13%
Psychology 1 13%
Other 1 13%
Unknown 1 13%