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Mendeley readers
Chapter title |
The Effects of User Involvement in Online Games, Game-Playing Time and Display Duration on Working Memory
|
---|---|
Chapter number | 7 |
Book title |
Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition
|
Published by |
Springer Berlin Heidelberg, January 2013
|
DOI | 10.1007/978-3-642-39360-0_7 |
Book ISBNs |
978-3-64-239359-4, 978-3-64-239360-0
|
Authors |
Fang-Ling Lin, Tai-Yen Hsu, Tung-Shen Wu, Chih-Lin Chang |
Editors |
Don Harris |
Mendeley readers
The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Iran, Islamic Republic of | 1 | 3% |
Spain | 1 | 3% |
Unknown | 38 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 6 | 15% |
Student > Master | 6 | 15% |
Student > Ph. D. Student | 3 | 8% |
Student > Postgraduate | 2 | 5% |
Lecturer | 1 | 3% |
Other | 3 | 8% |
Unknown | 19 | 48% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 6 | 15% |
Computer Science | 5 | 13% |
Nursing and Health Professions | 2 | 5% |
Engineering | 2 | 5% |
Sports and Recreations | 2 | 5% |
Other | 5 | 13% |
Unknown | 18 | 45% |