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Human-Computer Interaction – INTERACT 2015

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Cover of 'Human-Computer Interaction – INTERACT 2015'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 An Interactive Approach for Inspecting Software System Measurements
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    Chapter 2 Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development
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    Chapter 3 Task Allocation Between UX Specialists and Developers in Agile Software Development Projects
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    Chapter 4 Breathe with Touch: A Tactile Interface for Breathing Assistance System
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    Chapter 5 Low-Income Parents’ Values Involving the Use of Technology for Accessing Health Information
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    Chapter 6 Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia
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    Chapter 7 Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens
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    Chapter 8 Swimming the Channels: An Analysis of Online Archival Reference Enquiries
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    Chapter 9 “Not Some Trumped Up Beef”: Assessing Credibility of Online Restaurant Reviews
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    Chapter 10 An Empirical Investigation of the Practices and Challenges Specific to International User Studies
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    Chapter 11 Entity-Centric Visualization of Open Data
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    Chapter 12 Human-Computer Interaction – INTERACT 2015
  14. Altmetric Badge
    Chapter 13 The Affordances of Broken Affordances
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    Chapter 14 Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers’ Experiences
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    Chapter 15 Finding Objects Faster in Dense Environments Using a Projection Augmented Robotic Arm
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    Chapter 16 It’s Not the Way You Look, It’s How You Move: Validating a General Scheme for Robot Affective Behaviour
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    Chapter 17 HoverSpace
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    Chapter 18 In-Situ Occlusion Resolution for Hybrid Tabletop Environments
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    Chapter 19 MovemenTable: The Design of Moving Interactive Tabletops
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    Chapter 20 If You Are Happy and You Know It, Say “I’m Here”: Investigating Parents’ Location-Sharing Preferences
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    Chapter 21 Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets
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    Chapter 22 Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback
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    Chapter 23 UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems
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    Chapter 24 Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events
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    Chapter 25 Tick that Box: Interactive Paper Documents
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    Chapter 26 Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework
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    Chapter 27 uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays
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    Chapter 28 Wireless Smartphone Mirroring in Video Calls
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    Chapter 29 Disperse: Enabling Web-Based Visualization in Multi-screen and Multi-user Environments
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    Chapter 30 Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays
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    Chapter 31 Should I Stay or Should I Go? Selecting Between Touch and Mid-Air Gestures for Large-Display Interaction
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    Chapter 32 Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards
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    Chapter 33 Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers
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    Chapter 34 Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches
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    Chapter 35 Participatory Design in Practice
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    Chapter 36 Better Than You Think: Head Gestures for Mid Air Input
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    Chapter 37 Enhancing Pinch-Drag-Flick Paradigm with Two New Gestures: Two-Finger-Tap for Tablets and Tap&Tap for Smartphones
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    Chapter 38 Estimating Production Time of Touchless Hand Drawing Gestures
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    Chapter 39 The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction
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    Chapter 40 Sharing Wishes on Public Displays: Using Technology to Create Social Places
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    Chapter 41 Social Interaction Design Patterns for Urban Media Architecture
  43. Altmetric Badge
    Chapter 42 Thinking Like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group Performance
  44. Altmetric Badge
    Chapter 43 Eery Space: Facilitating Virtual Meetings Through Remote Proxemics
Attention for Chapter 12: Human-Computer Interaction – INTERACT 2015
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Chapter title
Human-Computer Interaction – INTERACT 2015
Chapter number 12
Book title
Human-Computer Interaction – INTERACT 2015
Published in
Lecture notes in computer science, June 2016
DOI 10.1007/978-3-319-22698-9_12
Book ISBNs
978-3-31-922697-2, 978-3-31-922698-9
Authors

Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones, Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler

Editors

Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 79 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Australia 1 1%
Brazil 1 1%
Unknown 77 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 18 23%
Student > Master 9 11%
Student > Bachelor 9 11%
Student > Doctoral Student 7 9%
Lecturer 5 6%
Other 12 15%
Unknown 19 24%
Readers by discipline Count As %
Computer Science 20 25%
Psychology 17 22%
Social Sciences 4 5%
Engineering 3 4%
Design 2 3%
Other 9 11%
Unknown 24 30%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 June 2016.
All research outputs
#18,463,662
of 22,877,793 outputs
Outputs from Lecture notes in computer science
#6,015
of 8,130 outputs
Outputs of similar age
#264,285
of 349,337 outputs
Outputs of similar age from Lecture notes in computer science
#241
of 348 outputs
Altmetric has tracked 22,877,793 research outputs across all sources so far. This one is in the 11th percentile – i.e., 11% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,130 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 13th percentile – i.e., 13% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 349,337 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 13th percentile – i.e., 13% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 348 others from the same source and published within six weeks on either side of this one. This one is in the 12th percentile – i.e., 12% of its contemporaries scored the same or lower than it.