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Principles of Computer Graphics : Theory and Practice Using OpenGL and Maya®

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Attention for Chapter 10: Viewpoint Animation
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Chapter title
Viewpoint Animation
Chapter number 10
Book title
Principles of Computer Graphics
Published by
Springer, Boston, MA, January 2004
DOI 10.1007/0-387-25479-x_10
Book ISBNs
978-0-387-95504-9, 978-0-387-25479-1