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Mendeley readers
Chapter title |
Video Game Monetization Mechanisms in Triple A (AAA) Video Games
|
---|---|
Chapter number | 33 |
Book title |
Simulation Gaming Through Times and Disciplines
|
Published by |
Springer, Cham, March 2021
|
DOI | 10.1007/978-3-030-72132-9_33 |
Book ISBNs |
978-3-03-072131-2, 978-3-03-072132-9
|
Authors |
Martin Ivanov, Helmut Wittenzellner, Marcin Wardaszko, Ivanov, Martin, Wittenzellner, Helmut, Wardaszko, Marcin |
Mendeley readers
The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 35 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Unspecified | 4 | 11% |
Student > Bachelor | 3 | 9% |
Professor | 1 | 3% |
Student > Ph. D. Student | 1 | 3% |
Student > Master | 1 | 3% |
Other | 1 | 3% |
Unknown | 24 | 69% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 4 | 11% |
Unspecified | 4 | 11% |
Arts and Humanities | 1 | 3% |
Psychology | 1 | 3% |
Materials Science | 1 | 3% |
Other | 0 | 0% |
Unknown | 24 | 69% |