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Simulation Gaming Through Times and Disciplines

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Cover of 'Simulation Gaming Through Times and Disciplines'

Table of Contents

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    Book Overview
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    Chapter 1 A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside World Trends
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    Chapter 2 Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University Students
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    Chapter 3 Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making
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    Chapter 4 Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department
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    Chapter 5 Playing (in) a Crisis Simulation
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    Chapter 6 Through a Mirror Darkly – On the Obscurity of Teaching Goals in Game-Based Learning in IT Security
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    Chapter 7 The Tacit Knowledge in Games: From Validation to Debriefing
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    Chapter 8 Educational Escape Room – Challenges and Obstacles
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    Chapter 9 Simulated Construction of State’s Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power?
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    Chapter 10 A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal
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    Chapter 11 Accuracy in Business Simulations
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    Chapter 12 Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and Gaming
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    Chapter 13 Can the Veil of Ignorance Create Consensus?
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    Chapter 14 The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia
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    Chapter 15 The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations
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    Chapter 16 The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach
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    Chapter 17 Little Things Mean a Lot in Simulations
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    Chapter 18 Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach
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    Chapter 19 The Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence Professionals
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    Chapter 20 Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach
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    Chapter 21 Simulation Games as a Framework to Conduct Scientific Experiments – The Example of Prospect Theory Research
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    Chapter 22 Study on Occurrence Mechanism of Quality Scandal in Enterprises by “Sontaku”, “Air” and “Water” Theory Using Business Game
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    Chapter 23 Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game
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    Chapter 24 Review of Haptic and Computerized (Simulation) Games on Climate Change
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    Chapter 25 Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region
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    Chapter 26 Unpacking and Overconfidence in a Production Management Game
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    Chapter 27 Authentic Learning in Entrepreneurship Education
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    Chapter 28 Learning from a Business Simulation Game: A Factor-Analytic Study
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    Chapter 29 Resolving Migrant Issues in Thailand Using the Framework of ‘Simulation Game – Project PAL’
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    Chapter 30 Gamification Design Strategies - Summary of Research Project
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    Chapter 31 Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates
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    Chapter 32 Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology
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    Chapter 33 Video Game Monetization Mechanisms in Triple A (AAA) Video Games
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    Chapter 34 Learning with Location-Based Gaming
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    Chapter 35 Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior
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    Chapter 36 Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model
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    Chapter 37 Wonders of the World Simulation Program by Virtual Reality
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    Chapter 38 Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance
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Title
Simulation Gaming Through Times and Disciplines
Published by
Springer International Publishing, January 2021
DOI 10.1007/978-3-030-72132-9
ISBNs
978-3-03-072131-2, 978-3-03-072132-9
Editors

Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska

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