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The Gamification of Higher Education

Overview of attention for book
Attention for Chapter 9: Creating a Game-Based Student Experience
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Readers on

mendeley
8 Mendeley
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Chapter title
Creating a Game-Based Student Experience
Chapter number 9
Book title
The Gamification of Higher Education
Published by
Palgrave Macmillan, New York, January 2014
DOI 10.1057/9781137331465_9
Book ISBNs
978-1-349-46412-8, 978-1-137-33146-5
Authors

Neil B. Niman, Niman, Neil B.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Professor 2 25%
Student > Ph. D. Student 2 25%
Student > Bachelor 1 13%
Researcher 1 13%
Unknown 2 25%
Readers by discipline Count As %
Psychology 3 38%
Mathematics 1 13%
Computer Science 1 13%
Social Sciences 1 13%
Unknown 2 25%