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Mendeley readers
Chapter title |
The Gamification of Cognitive Training: Older Adults’ Perceptions of and Attitudes Toward Digital Game-Based Interventions
|
---|---|
Chapter number | 28 |
Book title |
Human Aspects of IT for the Aged Population. Design for Aging
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-39943-0_28 |
Book ISBNs |
978-3-31-939942-3, 978-3-31-939943-0
|
Authors |
Walter R. Boot, Dustin Souders, Neil Charness, Kenneth Blocker, Nelson Roque, Thomas Vitale |
Editors |
Jia Zhou, Gavriel Salvendy |
Mendeley readers
The data shown below were compiled from readership statistics for 91 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 1% |
Spain | 1 | 1% |
Canada | 1 | 1% |
Unknown | 88 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 18 | 20% |
Student > Master | 15 | 16% |
Researcher | 8 | 9% |
Student > Bachelor | 8 | 9% |
Student > Doctoral Student | 4 | 4% |
Other | 9 | 10% |
Unknown | 29 | 32% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 14% |
Psychology | 13 | 14% |
Neuroscience | 6 | 7% |
Nursing and Health Professions | 5 | 5% |
Social Sciences | 5 | 5% |
Other | 14 | 15% |
Unknown | 35 | 38% |