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Distributed, Ambient and Pervasive Interactions

Overview of attention for book
Cover of 'Distributed, Ambient and Pervasive Interactions'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Towards Ubiquitous Services Design and Development Approach
  3. Altmetric Badge
    Chapter 2 Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
  4. Altmetric Badge
    Chapter 3 Investigating Low-Cost Wireless Occupancy Sensors for Beds
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    Chapter 4 User Interface Design for Ambient Assisted Living Systems
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    Chapter 5 Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
  7. Altmetric Badge
    Chapter 6 Towards Big Data Interactive Visualization in Ambient Intelligence Environments
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    Chapter 7 End-User Development Tools for the Smart Home: A Systematic Literature Review
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    Chapter 8 The Interaction Design Research About 3D Demo Animation in Smart Home
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    Chapter 9 A Formal Model for Context-Aware Semantic Augmented Reality Systems
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    Chapter 10 How to Support the Design of User-Oriented Product-Related Services
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    Chapter 11 Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design
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    Chapter 12 Data-Driven Smart Home System for Elderly People Based on Web Technologies
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    Chapter 13 A Unified Framework for Remote Collaboration Using Interactive AR Authoring and Hands Tracking
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    Chapter 14 Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tablets and Smartphones
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    Chapter 15 Exploring Machine Learning Object Classification for Interactive Proximity Surfaces
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    Chapter 16 Machine Learning and Location Fingerprinting to Improve UX in a Ubiquitous Application
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    Chapter 17 Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition
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    Chapter 18 Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays
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    Chapter 19 3-Dimensional Face from a Single Face Image with Various Expressions
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    Chapter 20 User-Independent Face Landmark Detection and Tracking for Spatial AR Interaction
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    Chapter 21 Mid-Air Gestures for Virtual Modeling with Leap Motion
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    Chapter 22 Fashion Design and Tactile Perception: A Teaching/Learning Methodology to Enable Visually Handicapped People to Identify Textile Structures
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    Chapter 23 Towards Effective Interventive Health Applications: On the Problem of User Triggering
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    Chapter 24 Body Storytelling and the Performance of Memory: Arts-Based-Research and Human Enhancement
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    Chapter 25 Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
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    Chapter 26 Mental Model Development Using Collaborative 3D Virtual Environments
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    Chapter 27 Effects of Playing Mobile Games While Driving
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    Chapter 28 Empirical Study of Humor Support in Social Human-Robot Interaction
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    Chapter 29 Laughter and Humour as Conversational Mind-Reading Displays
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    Chapter 30 Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?
  32. Altmetric Badge
    Chapter 31 Ambient Scripts in Humor and Beyond
  33. Altmetric Badge
    Chapter 32 Affect and Atmosphere in Controlled Responsive Environments
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    Chapter 33 Towards Simulation of Semantic Generation and Detection of Humorous Response
  35. Altmetric Badge
    Chapter 34 Infusing Humor in Unexpected Events
  36. Altmetric Badge
    Chapter 35 When Worlds and Scripts Collide
  37. Altmetric Badge
    Chapter 36 On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life
  38. Altmetric Badge
    Chapter 37 Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders
  39. Altmetric Badge
    Chapter 38 Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society
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    Chapter 39 Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction
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    Chapter 40 An Improvisation Based Framework for Interactive Urban Environments
  42. Altmetric Badge
    Chapter 41 Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring
  43. Altmetric Badge
    Chapter 42 User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments
  44. Altmetric Badge
    Chapter 43 The Use of Historical Information to Support Civic Crowdsourcing
  45. Altmetric Badge
    Chapter 44 One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual’s Passively-Collected Locative Data
  46. Altmetric Badge
    Chapter 45 Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign
  47. Altmetric Badge
    Chapter 46 Erratum to: Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
  48. Altmetric Badge
    Chapter 47 Erratum to: Mental Model Development Using Collaborative 3D Virtual Environments
Attention for Chapter 44: One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual’s Passively-Collected Locative Data
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (88th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

Mentioned by

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1 news outlet
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7 X users
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1 Facebook page
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1 Google+ user

Readers on

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Chapter title
One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual’s Passively-Collected Locative Data
Chapter number 44
Book title
Distributed, Ambient and Pervasive Interactions
Published in
Lecture notes in computer science, June 2016
DOI 10.1007/978-3-319-39862-4_44
Book ISBNs
978-3-31-939861-7, 978-3-31-939862-4
Authors

Anthony Vanky, Theodore Courtney, Santosh Verma, Carlo Ratti

Editors

Norbert Streitz, Panos Markopoulos

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 6%
Unknown 17 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 28%
Student > Ph. D. Student 5 28%
Student > Postgraduate 2 11%
Researcher 2 11%
Student > Doctoral Student 1 6%
Other 0 0%
Unknown 3 17%
Readers by discipline Count As %
Social Sciences 5 28%
Engineering 4 22%
Computer Science 2 11%
Environmental Science 1 6%
Nursing and Health Professions 1 6%
Other 1 6%
Unknown 4 22%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 15. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 06 August 2016.
All research outputs
#2,486,869
of 25,818,700 outputs
Outputs from Lecture notes in computer science
#432
of 8,169 outputs
Outputs of similar age
#43,097
of 370,703 outputs
Outputs of similar age from Lecture notes in computer science
#12
of 359 outputs
Altmetric has tracked 25,818,700 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 90th percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,169 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has done particularly well, scoring higher than 94% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 370,703 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 88% of its contemporaries.
We're also able to compare this research output to 359 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 96% of its contemporaries.