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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives
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    Chapter 2 Letters to José: A Design Case for Building Tangible Interactive Narratives
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    Chapter 3 Embedded Narratives in Procedurally Generated Environments
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    Chapter 4 Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations
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    Chapter 5 A Systematic Analysis of User Experience Dimensions for Interactive Digital Narratives
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    Chapter 6 Digital Storytelling in a Museum Application Using the Web of Things
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    Chapter 7 User Testing Persuasive Interactive Web Documentaries: An Empirical Study
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    Chapter 8 Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines
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    Chapter 9 A Novel Design Pipeline for Authoring Tools
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    Chapter 10 Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students
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    Chapter 11 Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance
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    Chapter 12 A Comparison of Children’s Narrative Expressions in Enactment and Writing
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    Chapter 13 GFI: A Formal Approach to Narrative Design and Game Research
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    Chapter 14 Weird and Wonderful: How Experimental Film Narratives Can Inform Interactive Digital Narratives
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    Chapter 15 “How Do I Restart This Thing?” Repeat Experience and Resistance to Closure in Rewind Storygames
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    Chapter 16 The Case for Invisibility: Understanding and Improving Agency in Black Mirror’s Bandersnatch and Other Interactive Digital Narrative Works
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    Chapter 17 Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics
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    Chapter 18 When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game Retellings
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    Chapter 19 What Might an Action do? Toward a Grounded View of Actions in Interactive Storytelling
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    Chapter 20 Towards Gestural Specificity in Interactive Digital Literary Narratives
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    Chapter 21 Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion
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    Chapter 22 Interpretive Play and the Player Psychology of Optimal Arousal Regulation
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    Chapter 23 The Procedural Nature of Interactive Digital Narratives and Early Literacy
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    Chapter 24 Vim: A Tangible Energy Story
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    Chapter 25 Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia
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    Chapter 26 Circuits, Cycles, Configurations: An Interaction Model of Web Comics
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    Chapter 27 Archiving Interactive Narratives at the British Library
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    Chapter 28 Gated Story Structure and Dramatic Agency in Sam Barlow’s Telling Lies
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    Chapter 29 Magic and Immersion in VR
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    Chapter 30 Honey, I’m Home: An Adventure Game with Procedurally Generated Narrative Puzzles
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    Chapter 31 A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point
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    Chapter 32 Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive Storytelling
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    Chapter 33 The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives
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    Chapter 34 Using Reverse Interactive Audio Systems (RIAS) to Direct Attention in Virtual Reality Narrative Practices: A Case Study
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    Chapter 35 Tell a Tail 360$$^{\circ }$$: Immersive Storytelling on Animal Welfare
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    Chapter 36 Digital Narrative, Documents and Interactive Public History
Overall attention for this book and its chapters
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Title
Interactive Storytelling
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-62516-0
ISBNs
978-3-03-062515-3, 978-3-03-062516-0
Editors

Anne-Gwenn Bosser, David E. Millard, Charlie Hargood

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