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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality

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Cover of 'HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Haptic Helmet for Emergency Responses in Virtual and Live Environments
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    Chapter 2 eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality
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    Chapter 3 A Color Design System in AR Guide Assembly
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    Chapter 4 An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT)
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    Chapter 5 Exploring Augmented Reality as Craft Material
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    Chapter 6 The Application of Urban AR Technology in Cultural Communication and Innovation
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    Chapter 7 Reporting Strategy for VR Design Reviews
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    Chapter 8 Video Player Architecture for Virtual Reality on Mobile Devices
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    Chapter 9 A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices
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    Chapter 10 Emotions Synthesis Using Spatio-Temporal Geometric Mesh
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    Chapter 11 An Augmented Reality Approach to 3D Solid Modeling and Demonstration
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    Chapter 12 Quick Projection Mapping on Moving Object in the Manual Assembly Guidance
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    Chapter 13 Design and Implementation of a Virtual Workstation for a Remote AFISO
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    Chapter 14 A Scene Classification Approach for Augmented Reality Devices
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    Chapter 15 Underwater Search and Discovery: From Serious Games to Virtual Reality
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    Chapter 16 Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury
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    Chapter 17 Improving Emergency Response Training and Decision Making Using a Collaborative Virtual Reality Environment for Building Evacuation
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    Chapter 18 Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed
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    Chapter 19 Appropriately Representing Military Tasks for Human-Machine Teaming Research
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    Chapter 20 A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras
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    Chapter 21 Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio
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    Chapter 22 Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD
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    Chapter 23 A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments
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    Chapter 24 Text Input in Virtual Reality Using a Tracked Drawing Tablet
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    Chapter 25 Behavioral Indicators of Interactions Between Humans, Virtual Agent Characters and Virtual Avatars
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    Chapter 26 Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality
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    Chapter 27 Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists
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    Chapter 28 Virtual Environment Assessment for Tasks Based on Sense of Embodiment
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    Chapter 29 Camera-Based Selection with Cardboard Head-Mounted Displays
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    Chapter 30 Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality
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    Chapter 31 Desktop and Virtual-Reality Training Under Varying Degrees of Task Difficulty in a Complex Search-and-Shoot Scenario
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    Chapter 32 Computer-Based PTSD Assessment in VR Exposure Therapy
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    Chapter 33 Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts
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Title
HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality
Published by
Springer International Publishing, November 2020
DOI 10.1007/978-3-030-59990-4
ISBNs
978-3-03-059989-8, 978-3-03-059990-4
Editors

Stephanidis, Constantine, Chen, Jessie Y. C., Fragomeni, Gino

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