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Design, User Experience, and Usability: Technological Contexts

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Cover of 'Design, User Experience, and Usability: Technological Contexts'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Comparison of Mobile Input Methods
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    Chapter 2 Where-How-What Am I Feeling: User Context Logging in Automated Usability Tests for Mobile Software
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    Chapter 3 QAZ Keyboard: QWERTY Based Portrait Soft Keyboard
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    Chapter 4 Service Modeling for Situation-Aware Communication Method Decision
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    Chapter 5 Aspect-Oriented Approach for User Interaction Logging of iOS Applications
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    Chapter 6 Comparing Android App Permissions
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    Chapter 7 Touch Zone Sizing for Mobile Devices in Military Applications
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    Chapter 8 Applying Flow Theory to Predict User-Perceived Performance of Tablets
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    Chapter 9 “One Doesn’t Fit All”: A Comparative Study of Various Finger Gesture Interaction Methods
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    Chapter 10 Study of Smart Watch Interface Usability Evaluation Based on Eye-Tracking
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    Chapter 11 Balancing Tradeoffs in the Design of an Interactive Art Installation on Surveillance and Big Data
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    Chapter 12 Learning from the Users for Spatio-Temporal Data Visualization Explorations on Social Events
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    Chapter 13 Data-Intensive Analytics for Cat Bonds by Considering Supply Chain Risks
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    Chapter 14 A Framework to Evaluate User Empowerment in Decision-Making Experiences with Participatory GIS
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    Chapter 15 Robust Design: An Image Analysis Tool for Analyzing Information Loss Caused by Viewers and Environments
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    Chapter 16 Systematic Application of Circle-Similar Shapes to Visualize Database-Homogeneity in a Big Data Environment
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    Chapter 17 The Exploration of User Knowledge Architecture Based on Mining User Generated Contents – An Application Case of Photo-Sharing Website
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    Chapter 18 Open Data Evolution in Information Systems Research: Considering Cases of Data-Intensive Transportation and Grid Systems
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    Chapter 19 Multisensory Physical Environments for Data Representation
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    Chapter 20 Creative Interaction for Plasma Physics
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    Chapter 21 Mining and Construction of User Experience Content: An Approach of Feature Analysis Based on Image
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    Chapter 22 Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design Tools
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    Chapter 23 Remote HRI and Mixed Reality, an Ontology
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    Chapter 24 Virtual Display of 3D Computational Human Brain Using Oculus Rift
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    Chapter 25 Designing Affordances for Virtual Reality-Based Services with Natural User Interaction
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    Chapter 26 Metaphors and Embodiment in Virtual Reality Systems
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    Chapter 27 We Are All Cyborgs: Body-Machine and Body-Information in Virtual Reality Systems
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    Chapter 28 Use of Virtual Reality and Human-Computer Interface for Diagnostic and Treatment Purposes in Human Sexuality Research
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    Chapter 29 The Interaction Design of Household Intelligent Breathing Training System
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    Chapter 30 Speech Matters – Psychological Aspects of Artificial versus Anthropomorphic System Voices in User-Companion Interaction
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    Chapter 31 Expression of Emotions by a Service Robot: A Pilot Study
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    Chapter 32 An Exploratory Study on Consumer’s Needs on Smart Home in Korea
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    Chapter 33 MUVA: A MUltimodal Visceral Design Ambient Device
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    Chapter 34 IoT Connectivity Interface in Tizen: Smart TV Scenarios
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    Chapter 35 A Framework for Designing UX of Sharing ‘Internet of Things (IoT)’ System and Service: Case Study of UX Development of Community Laundry Machines
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    Chapter 36 Evaluation of an Inverse-Kinematics Depth-Sensing Controller for Operation of a Simulated Robotic Arm
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    Chapter 37 The Simpler the Better: How the User-Inspired Innovation Process (UIIP) Improved the Development of RelaxedCare – the Entirely New Way of Communicating and Caring
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    Chapter 38 Design Factors for the Location and Arrangement of Control Actuators
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    Chapter 39 Building a Soft Machine: New Modes of Expressive Surfaces
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    Chapter 40 Study of Usability Evaluation on Display Interface for Intelligent Electric Cooker
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    Chapter 41 Research on User Experience Driven Product Architecture of Smart Device
Overall attention for this book and its chapters
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Title
Design, User Experience, and Usability: Technological Contexts
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-40406-6
ISBNs
978-3-31-940405-9, 978-3-31-940406-6
Editors

Aaron Marcus

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X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 177 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Switzerland 1 <1%
Italy 1 <1%
Brazil 1 <1%
Finland 1 <1%
China 1 <1%
United States 1 <1%
Unknown 171 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 22 12%
Student > Master 21 12%
Student > Bachelor 18 10%
Researcher 10 6%
Student > Doctoral Student 7 4%
Other 11 6%
Unknown 88 50%
Readers by discipline Count As %
Computer Science 29 16%
Design 17 10%
Engineering 16 9%
Business, Management and Accounting 6 3%
Arts and Humanities 4 2%
Other 10 6%
Unknown 95 54%