↓ Skip to main content

Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments

Overview of attention for book
Cover of 'Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Common Implementation Framework as Service – Towards Novel Applications for Streamlined Presentation of 3D Content on the Web
  3. Altmetric Badge
    Chapter 2 Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites’ Attributes
  4. Altmetric Badge
    Chapter 3 The Role of Avatars in e-Government Interfaces
  5. Altmetric Badge
    Chapter 4 Towards Data Confidentiality and Portability in Cloud Storage
  6. Altmetric Badge
    Chapter 5 A Usability Study on Elder Adults Utilizing Social Networking Sites
  7. Altmetric Badge
    Chapter 6 An Alternative Media Experience: LiveLeak
  8. Altmetric Badge
    Chapter 7 E-government and the Digital Agenda for Europe
  9. Altmetric Badge
    Chapter 8 The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility
  10. Altmetric Badge
    Chapter 9 Experience-Centered Web Design Model
  11. Altmetric Badge
    Chapter 10 Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users
  12. Altmetric Badge
    Chapter 11 HCI Knowledge for UX Practices in the Web Development Process
  13. Altmetric Badge
    Chapter 12 Cultural Divergence in Website Interaction Spanish vs. English
  14. Altmetric Badge
    Chapter 13 A Study of Cultural Reflection in Egyptian Government Websites
  15. Altmetric Badge
    Chapter 14 Towards a Friendly User Interface on the Cloud
  16. Altmetric Badge
    Chapter 15 The Cultural Conceptual Model for Simplifying the Design of Localized Websites
  17. Altmetric Badge
    Chapter 16 Left vs. Right-Handed UX: A Comparative User Study on a Mobile Application with Left and Right-Handed Users
  18. Altmetric Badge
    Chapter 17 Scissors – A Precise Pointing Widget for Touch Screen Devices
  19. Altmetric Badge
    Chapter 18 Ergonomics and Usability in Sound Dimension: Evaluation of a Haptic and Acoustic Interface Application for Mobile Devices
  20. Altmetric Badge
    Chapter 19 Information Design – Qualitative Approach for Corporative App in iPad
  21. Altmetric Badge
    Chapter 20 An Analysis of Design Methodologies of Interactive System for Mobiles
  22. Altmetric Badge
    Chapter 21 Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support
  23. Altmetric Badge
    Chapter 22 Detection of Churned and Retained Users with Machine Learning Methods for Mobile Applications
  24. Altmetric Badge
    Chapter 23 A Research Framework for the Smartphone-Based Contextual Study of Mobile Knowledge Work
  25. Altmetric Badge
    Chapter 24 The Happiness Machine: Mobile Behavior Change
  26. Altmetric Badge
    Chapter 25 Equivalence of Navigation Widgets for Mobile Platforms
  27. Altmetric Badge
    Chapter 26 Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App
  28. Altmetric Badge
    Chapter 27 Tracking Mobile Workers’ Daily Activities with the Contextual Activity Sampling System
  29. Altmetric Badge
    Chapter 28 Methods to Study Everyday Activities in a Mobile Work Context – A Literature Overview
  30. Altmetric Badge
    Chapter 29 Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability
  31. Altmetric Badge
    Chapter 30 Territorial Brand Graphic Interface Management in Mobile Applications Focused on User Experience
  32. Altmetric Badge
    Chapter 31 Device Agnostic CASS Client
  33. Altmetric Badge
    Chapter 32 To What Extent System Usability Effects User Satisfaction: A Case Study of Smart Phone Features Analysis for Learning of Novice
  34. Altmetric Badge
    Chapter 33 Cutting Edge Design or a Beginner’s Mistake? – A Semiotic Inspection of iOS7 Icon Design Changes
  35. Altmetric Badge
    Chapter 34 Developing a Verbal Assistance System for Line Graph Comprehension
  36. Altmetric Badge
    Chapter 35 Multimedia Surveillance in Event Detection: Crowd Analytics in Hajj
  37. Altmetric Badge
    Chapter 36 A Visual Programming Approach to Big Data Analytics
  38. Altmetric Badge
    Chapter 37 Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study
  39. Altmetric Badge
    Chapter 38 Effect of Perception-Compatibility, Learning-Factor, and Symbol-Carrier on Single LED Symbol System Recognizing
  40. Altmetric Badge
    Chapter 39 Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval
  41. Altmetric Badge
    Chapter 40 Wearable Networks, Creating Hybrid Spaces with Soft Circuits
  42. Altmetric Badge
    Chapter 41 Aluminum CT Image Defect Detection Based on Segmentation and Feature Extraction
  43. Altmetric Badge
    Chapter 42 Interface as a Medium: Creating Effective Visual Services through a User-Experiences Perspective
  44. Altmetric Badge
    Chapter 43 Taking Decisions with Systems Oriented to the General Public
  45. Altmetric Badge
    Chapter 44 Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience
  46. Altmetric Badge
    Chapter 45 Need Driven Prototype Design for a Policy Modeling Authoring Interface
  47. Altmetric Badge
    Chapter 46 Beyond Perspective – A Model-Based Approach for Camera-Based 3D-Interface Design
  48. Altmetric Badge
    Chapter 47 Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence
  49. Altmetric Badge
    Chapter 48 Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments
  50. Altmetric Badge
    Chapter 49 Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface
  51. Altmetric Badge
    Chapter 50 Controlling Light Environments Using Segmented Light Sources and Mobile Devices
  52. Altmetric Badge
    Chapter 51 Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
  53. Altmetric Badge
    Chapter 52 In-Place Natural and Effortless Navigation for Large Industrial Scenarios
  54. Altmetric Badge
    Chapter 53 Beyond Fingers and Thumbs – A Graceful Touch UI
  55. Altmetric Badge
    Chapter 54 Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing
  56. Altmetric Badge
    Chapter 55 Gestures: The Reformer of the User’s Mental Model in Mobile HCI
  57. Altmetric Badge
    Chapter 56 Sound Bending – Talking Bodies Quantum Sound Suits
  58. Altmetric Badge
    Chapter 57 Augmenting a Wearable Display with Skin Surface as an Expanded Input Area
  59. Altmetric Badge
    Chapter 58 Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models
  60. Altmetric Badge
    Chapter 59 Augmented Reality in Design
  61. Altmetric Badge
    Chapter 60 Diving in? How Users Experience Virtual Environments Using the Virtual Theatre
  62. Altmetric Badge
    Chapter 61 Designing Information for Mediated Reality Systems
  63. Altmetric Badge
    Chapter 62 Cutscenes in Computer Games as an Information System
  64. Altmetric Badge
    Chapter 63 Challenge Design and Categorization in Video Game Design
  65. Altmetric Badge
    Chapter 64 A Study about Designing Reward for Gamified Crowdsourcing System
  66. Altmetric Badge
    Chapter 65 Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience
  67. Altmetric Badge
    Chapter 66 Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game
  68. Altmetric Badge
    Chapter 67 Wanting the Unwanted – What Games Can Teach Us about the Future of Software Development
  69. Altmetric Badge
    Chapter 68 Empirical Analysis of Playability vs. Usability in a Computer Game
  70. Altmetric Badge
    Chapter 69 The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience
  71. Altmetric Badge
    Chapter 70 A Review of Gamification for Health-Related Contexts
  72. Altmetric Badge
    Chapter 71 Game Design Techniques in User Research Methods – A New Way to Reach the High Score in Development Teams
  73. Altmetric Badge
    Chapter 72 A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae
  74. Altmetric Badge
    Chapter 73 Immersive Interactive Narratives in Augmented Reality Games
  75. Altmetric Badge
    Chapter 74 Serious Economic Games: Designing a Simulation Game for an Economic Experiment
  76. Altmetric Badge
    Chapter 75 Interface Design for Somatosensory Interaction
  77. Altmetric Badge
    Chapter 76 Erratum: Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users
Attention for Chapter 6: An Alternative Media Experience: LiveLeak
Altmetric Badge

Mentioned by

twitter
1 X user

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
6 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
An Alternative Media Experience: LiveLeak
Chapter number 6
Book title
Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
Published by
Springer, Cham, June 2014
DOI 10.1007/978-3-319-07626-3_6
Book ISBNs
978-3-31-907625-6, 978-3-31-907626-3
Authors

Fatih Çömlekçi, Serhat Güney

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 33%
Student > Ph. D. Student 1 17%
Researcher 1 17%
Student > Bachelor 1 17%
Unknown 1 17%
Readers by discipline Count As %
Social Sciences 2 33%
Computer Science 1 17%
Arts and Humanities 1 17%
Unknown 2 33%