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Mendeley readers
Chapter title |
Gamification as a Key Enabling Technology for Image Sensing and Content Tagging
|
---|---|
Chapter number | 44 |
Book title |
Intelligent Interactive Multimedia Systems and Services 2016
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-39345-2_44 |
Book ISBNs |
978-3-31-939344-5, 978-3-31-939345-2
|
Authors |
Bruno Simões, Raffaele De Amicis |
Editors |
Giuseppe De Pietro, Luigi Gallo, Robert J. Howlett, Lakhmi C. Jain |
Mendeley readers
The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 3% |
Germany | 1 | 3% |
Unknown | 27 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 28% |
Librarian | 2 | 7% |
Student > Doctoral Student | 2 | 7% |
Student > Master | 2 | 7% |
Professor > Associate Professor | 2 | 7% |
Other | 6 | 21% |
Unknown | 7 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 34% |
Business, Management and Accounting | 2 | 7% |
Arts and Humanities | 2 | 7% |
Social Sciences | 2 | 7% |
Mathematics | 1 | 3% |
Other | 4 | 14% |
Unknown | 8 | 28% |