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Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments

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Cover of 'Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments'

Table of Contents

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    Book Overview
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    Chapter 1 A Service Design Framework for Brand Experience in the Creative Life Industry – A Case Study of the Millennium Gaea Resort Hualien in Taiwan
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    Chapter 2 Research on Sticker Cognition for Elderly People Using Instant Messaging
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    Chapter 3 What Would Be the Next Design Evolution Under the Auspices of Industry 4.0?
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    Chapter 4 Envisioning the Future Scenario Through Design Fiction Generating Toolkits
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    Chapter 5 PIKAR: A Pixel-Level Image Kansei Analysis and Recognition System Based on Deep Learning for User-Centered Product Design
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    Chapter 6 Technology Intelligence Practice for NTBFs in Developing Countries
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    Chapter 7 Application of Design Thinking to Optimize Change Management Procedures with a Case Study on Reference Book Stores
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    Chapter 8 Infiltration of Sustainable Environmental Space Service Design in a Cross-Cultural Context
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    Chapter 9 A Preliminary Study on the Game Design of Pokémon GO and Its Effect on Parent-Child Interaction
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    Chapter 10 Teaching to Find Design Opportunities for Behavior Change Through Causal Layered Analysis
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    Chapter 11 Impacts of Employee Turnover on the Integrated Inventory Model When Overtime Occurs
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    Chapter 12 New Digital Media Technologies Put Forth Cross-domain Design
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    Chapter 13 Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance
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    Chapter 14 How Design with Intent Cards Facilitate Behavioral Design Ideation for Humanities, Design, and Engineering Students
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    Chapter 15 Study on Innovative Gestures Applicable to the Elderly
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    Chapter 16 Cultural Discourse in User Interface Design: Investigating Characteristics of Communicators in Microsoft Word
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    Chapter 17 Service Design for Proposing an Innovative Intergenerational Interaction Platform
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    Chapter 18 Trends on Design Tools Under Futurology
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    Chapter 19 A Literature Review of the Research on the Uncanny Valley
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    Chapter 20 Quantification of Natural Multimodal Interaction Capacity
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    Chapter 21 Towards the Ethnic Understanding of Taiwanese Indigenous Peoples: A Mashup Based on Semantic Web and Open Data
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    Chapter 22 The Craft Aesthetics of the Cultural Relics Collection in the Qing Dynasty
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    Chapter 23 Transforming Chinese Cultural Features into Modern Product Design
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    Chapter 24 Play It My Way: Participatory Mobile Game Design with Children in Rural Nepal
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    Chapter 25 Flow and Interflow: The Design Principles of Cooperative Mandala Coloring (CMC)
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    Chapter 26 An Exploration of the Development of Visual Design in Taiwan - A Case Study of the Cover Design of Industrial Design Magazine
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    Chapter 27 Innovative Application of the Research on Material Properties of Chinese Lacquer in the Design of Pile Lacquer Implement
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    Chapter 28 Enlightenments to the Beijing Winter Olympic Games: A Review of Main Color Schemes for Olympic Games
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    Chapter 29 Research on the Development Path of “New Technology” and “Traditionalization” of Chinese Embroidery
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    Chapter 30 Research on Development of Guangdong Porcelain Design Driven by Export Trade in the 16 th –19 th Century
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    Chapter 31 A Study of the Qualia Characteristics of Taiwanese Food
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    Chapter 32 Aesthetic Contemplation of the Tang Dynasty Dunhuang Frescoes Elements on Contemporary Costume Design
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    Chapter 33 Evaluating Trust, Trustworthiness and Bullwhip Effect: A Three-Echelon Supply Chain Interactive Experiment
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    Chapter 34 The Effect of a Long Simulated Voyage on Sailors’ Alertness
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    Chapter 35 The Effect of Long Time Simulated Voyage on Sailors’ Athletic Ability
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    Chapter 36 How the Linguistic Context Influences the Decision-Making Process of Bilingual Individuals with a Comparison Between Eastern and Western Languages
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    Chapter 37 The Influence of Chinese-English Bilingualism on Rationality in Decision Making Behaviors
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    Chapter 38 Research on the Path Integration Behavior of Firefighters in the Dark
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    Chapter 39 Risk-Taking Propensity During a Prolonged Voyage at Sea: A Simulator Experiment Study
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    Chapter 40 The Influence of a Long Voyage on Mental Status: An Experimental Study
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    Chapter 41 Experimental Analysis of Cultural Factors on Trust in Global Supply Chain Management
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    Chapter 42 Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design
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    Chapter 43 Can Older Adults’ Acceptance Toward Robots Be Enhanced by Observational Learning?
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    Chapter 44 Design Smart Living Scenario Through Future Research Tools
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    Chapter 45 Cross-Cultural Design of Facial Expressions of Robots
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    Chapter 46 How Drivers Categorize ADAS Functions
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    Chapter 47 Can Smart Voice Assistant Induce Social Facilitation Effect? A Preliminary Study
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    Chapter 48 Focus on Automotive User Interfaces Research: A Bibliometric Analysis and Social Network Analysis During 1994–2019
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    Chapter 49 Exploring Universal and Cultural Preferences for Different Concepts of Autonomous Vehicles’ External Communication in China, USA and Germany
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    Chapter 50 Research on Intelligent Design Tools to Stimulate Creative Thinking
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    Chapter 51 Design of Intelligent Public Restrooms in Tourist Cities
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    Chapter 52 The Trend Analysis Method of Urban Taxi Order Based on Driving Track Data
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    Chapter 53 Trends in Human-Computer Interaction in the 5G Era: Emerging Life Scenarios with 5G Networks
Attention for Chapter 19: A Literature Review of the Research on the Uncanny Valley
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Chapter title
A Literature Review of the Research on the Uncanny Valley
Chapter number 19
Book title
Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-49788-0_19
Book ISBNs
978-3-03-049787-3, 978-3-03-049788-0
Authors

Jie Zhang, Shuo Li, Jing-Yu Zhang, Feng Du, Yue Qi, Xun Liu, Zhang, Jie, Li, Shuo, Zhang, Jing-Yu, Du, Feng, Qi, Yue, Liu, Xun

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 48 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 48 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 15%
Student > Bachelor 6 13%
Researcher 6 13%
Student > Ph. D. Student 5 10%
Lecturer 2 4%
Other 2 4%
Unknown 20 42%
Readers by discipline Count As %
Psychology 7 15%
Social Sciences 4 8%
Business, Management and Accounting 4 8%
Computer Science 3 6%
Agricultural and Biological Sciences 2 4%
Other 6 13%
Unknown 22 46%