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Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments

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Cover of 'Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments'

Table of Contents

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    Book Overview
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    Chapter 1 A Service Design Framework for Brand Experience in the Creative Life Industry – A Case Study of the Millennium Gaea Resort Hualien in Taiwan
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    Chapter 2 Research on Sticker Cognition for Elderly People Using Instant Messaging
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    Chapter 3 What Would Be the Next Design Evolution Under the Auspices of Industry 4.0?
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    Chapter 4 Envisioning the Future Scenario Through Design Fiction Generating Toolkits
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    Chapter 5 PIKAR: A Pixel-Level Image Kansei Analysis and Recognition System Based on Deep Learning for User-Centered Product Design
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    Chapter 6 Technology Intelligence Practice for NTBFs in Developing Countries
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    Chapter 7 Application of Design Thinking to Optimize Change Management Procedures with a Case Study on Reference Book Stores
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    Chapter 8 Infiltration of Sustainable Environmental Space Service Design in a Cross-Cultural Context
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    Chapter 9 A Preliminary Study on the Game Design of Pokémon GO and Its Effect on Parent-Child Interaction
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    Chapter 10 Teaching to Find Design Opportunities for Behavior Change Through Causal Layered Analysis
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    Chapter 11 Impacts of Employee Turnover on the Integrated Inventory Model When Overtime Occurs
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    Chapter 12 New Digital Media Technologies Put Forth Cross-domain Design
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    Chapter 13 Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance
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    Chapter 14 How Design with Intent Cards Facilitate Behavioral Design Ideation for Humanities, Design, and Engineering Students
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    Chapter 15 Study on Innovative Gestures Applicable to the Elderly
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    Chapter 16 Cultural Discourse in User Interface Design: Investigating Characteristics of Communicators in Microsoft Word
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    Chapter 17 Service Design for Proposing an Innovative Intergenerational Interaction Platform
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    Chapter 18 Trends on Design Tools Under Futurology
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    Chapter 19 A Literature Review of the Research on the Uncanny Valley
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    Chapter 20 Quantification of Natural Multimodal Interaction Capacity
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    Chapter 21 Towards the Ethnic Understanding of Taiwanese Indigenous Peoples: A Mashup Based on Semantic Web and Open Data
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    Chapter 22 The Craft Aesthetics of the Cultural Relics Collection in the Qing Dynasty
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    Chapter 23 Transforming Chinese Cultural Features into Modern Product Design
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    Chapter 24 Play It My Way: Participatory Mobile Game Design with Children in Rural Nepal
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    Chapter 25 Flow and Interflow: The Design Principles of Cooperative Mandala Coloring (CMC)
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    Chapter 26 An Exploration of the Development of Visual Design in Taiwan - A Case Study of the Cover Design of Industrial Design Magazine
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    Chapter 27 Innovative Application of the Research on Material Properties of Chinese Lacquer in the Design of Pile Lacquer Implement
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    Chapter 28 Enlightenments to the Beijing Winter Olympic Games: A Review of Main Color Schemes for Olympic Games
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    Chapter 29 Research on the Development Path of “New Technology” and “Traditionalization” of Chinese Embroidery
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    Chapter 30 Research on Development of Guangdong Porcelain Design Driven by Export Trade in the 16 th –19 th Century
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    Chapter 31 A Study of the Qualia Characteristics of Taiwanese Food
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    Chapter 32 Aesthetic Contemplation of the Tang Dynasty Dunhuang Frescoes Elements on Contemporary Costume Design
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    Chapter 33 Evaluating Trust, Trustworthiness and Bullwhip Effect: A Three-Echelon Supply Chain Interactive Experiment
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    Chapter 34 The Effect of a Long Simulated Voyage on Sailors’ Alertness
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    Chapter 35 The Effect of Long Time Simulated Voyage on Sailors’ Athletic Ability
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    Chapter 36 How the Linguistic Context Influences the Decision-Making Process of Bilingual Individuals with a Comparison Between Eastern and Western Languages
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    Chapter 37 The Influence of Chinese-English Bilingualism on Rationality in Decision Making Behaviors
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    Chapter 38 Research on the Path Integration Behavior of Firefighters in the Dark
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    Chapter 39 Risk-Taking Propensity During a Prolonged Voyage at Sea: A Simulator Experiment Study
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    Chapter 40 The Influence of a Long Voyage on Mental Status: An Experimental Study
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    Chapter 41 Experimental Analysis of Cultural Factors on Trust in Global Supply Chain Management
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    Chapter 42 Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design
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    Chapter 43 Can Older Adults’ Acceptance Toward Robots Be Enhanced by Observational Learning?
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    Chapter 44 Design Smart Living Scenario Through Future Research Tools
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    Chapter 45 Cross-Cultural Design of Facial Expressions of Robots
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    Chapter 46 How Drivers Categorize ADAS Functions
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    Chapter 47 Can Smart Voice Assistant Induce Social Facilitation Effect? A Preliminary Study
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    Chapter 48 Focus on Automotive User Interfaces Research: A Bibliometric Analysis and Social Network Analysis During 1994–2019
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    Chapter 49 Exploring Universal and Cultural Preferences for Different Concepts of Autonomous Vehicles’ External Communication in China, USA and Germany
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    Chapter 50 Research on Intelligent Design Tools to Stimulate Creative Thinking
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    Chapter 51 Design of Intelligent Public Restrooms in Tourist Cities
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    Chapter 52 The Trend Analysis Method of Urban Taxi Order Based on Driving Track Data
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    Chapter 53 Trends in Human-Computer Interaction in the 5G Era: Emerging Life Scenarios with 5G Networks
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Title
Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments
Published by
Springer International Publishing, August 2020
DOI 10.1007/978-3-030-49788-0
ISBNs
978-3-03-049787-3, 978-3-03-049788-0
Editors

Rau, Pei-Luen Patrick

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