↓ Skip to main content

HCI International 2020 - Posters

Overview of attention for book
Cover of 'HCI International 2020 - Posters'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Improving Cooperation Between Spatially Separated Operators Using Augmented Reality
  3. Altmetric Badge
    Chapter 2 Immersive Virtual Reality App to Promote Healthy Eating in Children
  4. Altmetric Badge
    Chapter 3 How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficient
  5. Altmetric Badge
    Chapter 4 Enabling Interaction with Arbitrary 2D Applications in Virtual Environments
  6. Altmetric Badge
    Chapter 5 A Preliminary Study: Examining the Contribution of Neck Angles of a Virtual Dog to Its Realness
  7. Altmetric Badge
    Chapter 6 Authoring Interactions for Tangible Augmented Reality
  8. Altmetric Badge
    Chapter 7 A Method of Shape Deformation Using a Cage Considering Shape Features
  9. Altmetric Badge
    Chapter 8 Exposure Compensation from a Single Image
  10. Altmetric Badge
    Chapter 9 Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age
  11. Altmetric Badge
    Chapter 10 On the Peripherals of Peripherals: Exploring a Holistic Augmented Reality Product System
  12. Altmetric Badge
    Chapter 11 Building Cognitive Readiness and Resilience Skills for Situation Assessment and Diagnostic Reasoning in a VR CR
  13. Altmetric Badge
    Chapter 12 Multiuser Virtual Reality for Designing and Editing 3D Models
  14. Altmetric Badge
    Chapter 13 Segmentation of Areas of Interest Inside a Virtual Reality Store
  15. Altmetric Badge
    Chapter 14 An In-store Recommender System Leveraging the Microsoft HoloLens
  16. Altmetric Badge
    Chapter 15 Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study
  17. Altmetric Badge
    Chapter 16 Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User Interface
  18. Altmetric Badge
    Chapter 17 Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environment
  19. Altmetric Badge
    Chapter 18 Visual Environment Design of VR Space for Sequential Reading in Web Browsing
  20. Altmetric Badge
    Chapter 19 Designing Virtual Equipment Systems for VR
  21. Altmetric Badge
    Chapter 20 Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While Exercising
  22. Altmetric Badge
    Chapter 21 Extending the Robotic Workspace by Motion Tracking Large Workpieces
  23. Altmetric Badge
    Chapter 22 A Robot Agent that Learns Group Interaction Through a Team-Based Virtual Reality Game Using Affective Reward Reinforcement Learning
  24. Altmetric Badge
    Chapter 23 An Interactive Model of Physical Fitness Activity for the Elderly
  25. Altmetric Badge
    Chapter 24 Real-Time Slouch Detection and Human Posture Prediction from Pressure Mat
  26. Altmetric Badge
    Chapter 25 A Novel Snowboard Training System Using Visual and Auditory Feedback
  27. Altmetric Badge
    Chapter 26 Developing Autonomous Adaptive Behavior for Human Behavior Simulation of an Atypical Architectural Space
  28. Altmetric Badge
    Chapter 27 Bowing Detection for Erhu Learners Using YOLO Deep Learning Techniques
  29. Altmetric Badge
    Chapter 28 Archery Form Guidance System Using Acceleration Sensors and Foot Pressure Sensors
  30. Altmetric Badge
    Chapter 29 Generation of Brass Band Animation Synchronized with the Motion of Conductor’s Hand
  31. Altmetric Badge
    Chapter 30 Development of a Quantification Method for Tendon Vibration Inducing Motion Illusion
  32. Altmetric Badge
    Chapter 31 Developing a Deployment Technology for Virtual Users with an Autonomous Psychological Behavioral Simulation in Atypical Architectural Space
  33. Altmetric Badge
    Chapter 32 Visualization of Classification of Basic Level Schools in Mexico Based on Academic Performance and Infrastructure
  34. Altmetric Badge
    Chapter 33 Case Study Course on the Development of Image and Text with Bronfenbrenner’s Ecological Systems Theory
  35. Altmetric Badge
    Chapter 34 Making Others’ Efforts Tangible
  36. Altmetric Badge
    Chapter 35 Use of Force Simulator for Law Enforcement Handgun Qualification
  37. Altmetric Badge
    Chapter 36 Training Young Cybersecurity Talents – The Case of Estonia
  38. Altmetric Badge
    Chapter 37 A Framework to Analyze Comments for Educational Apps on Google Play Store
  39. Altmetric Badge
    Chapter 38 Implementation of Computational Thinking in School Curriculums Across Asia
  40. Altmetric Badge
    Chapter 39 Proposal of a Career Selection Support System for High School Students by Visualizing Occupations
  41. Altmetric Badge
    Chapter 40 Different Ways of Interacting with Videos During Learning in Secondary Physics Lessons
  42. Altmetric Badge
    Chapter 41 Combining Gamification and Active Learning in Higher Education
  43. Altmetric Badge
    Chapter 42 Development of a Real Time Page Transition Feedback System and Its Impact on Learning Behavior
  44. Altmetric Badge
    Chapter 43 Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation
  45. Altmetric Badge
    Chapter 44 Development of a Learning Analytics Environment Introducing Mentoring History
  46. Altmetric Badge
    Chapter 45 Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles
  47. Altmetric Badge
    Chapter 46 Using Emoji as Image Resources in Educational Programming Tools
  48. Altmetric Badge
    Chapter 47 Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: “Koma Scouter”
  49. Altmetric Badge
    Chapter 48 Deep Learning-Based Automatic Pronunciation Assessment for Second Language Learners
  50. Altmetric Badge
    Chapter 49 “Ad Meliora”: Towards an Improved Approach to Global Software Engineering Curriculum
  51. Altmetric Badge
    Chapter 50 The Learning Behaviors Analysis in a Language Learning Support System – A Pilot Study
  52. Altmetric Badge
    Chapter 51 Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment
  53. Altmetric Badge
    Chapter 52 Emotional Pathways of Successful College Essays
  54. Altmetric Badge
    Chapter 53 Development of Nudge System: To Nudge Other Students Through Their Tablet
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
1 X user
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
HCI International 2020 - Posters
Published by
Springer International Publishing, September 2020
DOI 10.1007/978-3-030-50729-9
ISBNs
978-3-03-050728-2, 978-3-03-050729-9
Editors

Stephanidis, Constantine, Antona, Margherita

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.