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Human-Computer Interaction. Human Values and Quality of Life

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Cover of 'Human-Computer Interaction. Human Values and Quality of Life'

Table of Contents

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    Book Overview
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    Chapter 1 Deception of the “Elephant in the Room”: Invisible Auditing Multi-party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies
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    Chapter 2 An Embodied and Ubiquitous E-coach for Accompanying Older Adults Towards a Better Lifestyle
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    Chapter 3 Designing and Testing HomeCare4All: A eHealth Mobile App for Elderly
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    Chapter 4 Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health
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    Chapter 5 Emotional Responses to Health Data Visualization
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    Chapter 6 Improving Dialogue Design and Control for Smartwatches by Reinforcement Learning Based Behavioral Acceptance Patterns
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    Chapter 7 FaceForward – An AI-Based Interactive System for Exploring the Personal Potential
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    Chapter 8 Designing an Assisted Self-help Mobile App to Cope with Panic Disorder: Preliminary Results and Open Issues
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    Chapter 9 Digital Overload Warnings - “The Right Amount of Shame”?
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    Chapter 10 Design of Digital Coaches for Health and Wellness in the Workplace
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    Chapter 11 The Influences of Media Naturalness and Mental Model Alignment on Reducing Patient Uncertainty in Virtual Consultation
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    Chapter 12 Design and Research of Intelligent Products for the Management of Chronic Diseases of the Elderly
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    Chapter 13 The Efficacy of Virtual Reality Exposure Therapy for Fear of Falling (FOF) in the Elderly
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    Chapter 14 A New Analysis Method for User Reviews of Mobile Fitness Apps
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    Chapter 15 How to Present Calorie Information on the Electronic Menu to Help People Order More Healthily
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    Chapter 16 Development and Technical Experience of Plastic Injection Machine for STEAM Education
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    Chapter 17 Bringing Digital Transformation into Museums: The Mu.SA MOOC Case Study
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    Chapter 18 Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations
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    Chapter 19 Research on Design of Intelligent Creeping Blanket for Infants Based on Sustainable Design
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    Chapter 20 Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence
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    Chapter 21 VR: Time Machine
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    Chapter 22 Read Ahoy
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    Chapter 23 Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students
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    Chapter 24 Improvised Music for Computer and Augmented Guitar: Performance with Gen~ Plug-ins
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    Chapter 25 Product Design Model for E-Commerce Cantonese Porcelain Based on User Perceptual Image in China
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    Chapter 26 Effects of Reputation, Organization, and Readability on Trustworthiness Perceptions of Computer Code
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    Chapter 27 User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases
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    Chapter 28 Inclusive Design – Go Beyond Accessibility
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    Chapter 29 Relational Interaction: Challenges and Opportunities for Social Innovation Through Service Co-production
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    Chapter 30 An Examination of Dispositional Trust in Human and Autonomous System Interactions
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    Chapter 31 Are All Perfect Automation Schemas Equal? Testing Differential Item Functioning in Programmers Versus the General Public
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    Chapter 32 Gaps in Neuroethics in Relation to Brain Computer Interfaces: Systematic Literature Review
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    Chapter 33 TRUE – Transparency of Recommended User Experiences
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    Chapter 34 Ideal Election Method by Adopting the Interval Scale Instead of the Ordinal Scale
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    Chapter 35 Using Blink Rate to Detect Deception: A Study to Validate an Automatic Blink Detector and a New Dataset of Videos from Liars and Truth-Tellers
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    Chapter 36 Pathway to a Human-Values Based Approach to Tackle Misinformation Online
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    Chapter 37 Using Inclusive Research to Promote Inclusive Design: Possibilities and Limitations in a Corporate Environment
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    Chapter 38 Stability Maintenance of Depth-Depth Matching of Steepest Descent Method Using an Incision Shape of an Occluded Organ
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    Chapter 39 BeaCON - A Research Framework Towards an Optimal Navigation
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    Chapter 40 Computational Design for Complexity-Related Issues. Strategies to Foresee Emergent Behavior and Social Conflict in the ‘Organic’ Tirana
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    Chapter 41 Research on Service Design of Real-Time Translation Based on Scenario Analysis
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    Chapter 42 Deadlock-Free and Collision-Free Liver Surgical Navigation by Switching Potential-Based and Sensor-Based Functions
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    Chapter 43 Study on the Development of Augmented-Reality Navigation System for Transsphenoidal Surgery
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    Chapter 44 Conception and Development of a Support System for Assembly Technology
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    Chapter 45 A Gamified Mobility Experience
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Title
Human-Computer Interaction. Human Values and Quality of Life
Published by
Springer International Publishing, August 2020
DOI 10.1007/978-3-030-49065-2
ISBNs
978-3-03-049064-5, 978-3-03-049065-2
Editors

Kurosu, Masaaki

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