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Human-Computer Interaction. Design and User Experience

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Cover of 'Human-Computer Interaction. Design and User Experience'

Table of Contents

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    Book Overview
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    Chapter 1 Applying Designing Lines to Develop Audiovisual Systems
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    Chapter 2 “Boundaries Do Not Sit Still” from Interaction to Agential Intra-action in HCI
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    Chapter 3 Contextual Research
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    Chapter 4 Development of an Assessment Model for the Human Centered Design Processes Specified in ISO 9241-220
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    Chapter 5 Modeling and Runtime Generation of Situation-Aware Adaptations
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    Chapter 6 Ethnographic Practice and the Problem of Context in Interaction Design Education
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    Chapter 7 Design Interface and Modeling Technique
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    Chapter 8 Spreading Awareness About Quality in Interaction and UX to Young Generations
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    Chapter 9 Ask Me No Questions : Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance
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    Chapter 10 Anthropomorphic Design for Everyday Objects
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    Chapter 11 UX in IxD - User Experience in Interaction Design
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    Chapter 12 Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces
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    Chapter 13 Wizardry in Distributed Participatory Design
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    Chapter 14 Research on Information Interface Interaction Design Based on Unconscious Cognition
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    Chapter 15 Player Needs First: Understanding Player Needs Before Designing a K-pop Themed Mobile Game
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    Chapter 16 Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People
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    Chapter 17 Observations and Categorisations of Art Practices Associated with AI
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    Chapter 18 DICT and Seniors: How Can Research Experience Help Us Map Digital Competencies?
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    Chapter 19 A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria
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    Chapter 20 Insights into the Work of Editors of Digital Scholarly Editions for Correspondences
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    Chapter 21 The Behaviour Observations of Using Rearview Mirror with Distance Indicator
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    Chapter 22 Research on Method of Acquiring and Screening of Personalized Functional Requirements of Smart Watches for the Elderly Based on Kano Model
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    Chapter 23 Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration
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    Chapter 24 Documentation Tasks with Tablet or Smartphone in the Workplace: A Study with Respect to OSH
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    Chapter 25 Research on the Design of Interactive Waiting Interface Based on the Elderly User Experience
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    Chapter 26 Evaluating the Usability and the Accessibility of Saudi E-Government Websites
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    Chapter 27 Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience
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    Chapter 28 Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective
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    Chapter 29 Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern
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    Chapter 30 The Problems with Usability Testing
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    Chapter 31 Proposal of Quality in Use in Software Quality
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    Chapter 32 Accuracy Assessment of ARKit 2 Based Gaze Estimation
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    Chapter 33 Usability of Software–Intensive Systems from Developers’ Point of View
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    Chapter 34 An Experimental Study of Typography Using EEG Signal Parameters
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    Chapter 35 Research on Evaluation of Perceptual Experience Quality of Web-Based Panoramic Navigation System Based on Cognitive Mechanism
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    Chapter 36 User Loyalty Analysis of Knowledge Payment Platform
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    Chapter 37 A Quantitative Method to Measure Noticeability of Animations in Mobile Interfaces
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    Chapter 38 Using Reinforcement Learning Agents to Analyze Player Experience
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    Chapter 39 Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data
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    Chapter 40 Reflections on Data Visualization Design by Professionals in the Tourism Field
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    Chapter 41 The Image of Presence and the Presence of the Image
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    Chapter 42 Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion
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    Chapter 43 Single Image Contrast Enhancement by Training the HDR Camera Data
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    Chapter 44 Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience
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    Chapter 45 Information Visualization-Based Study on Interactive Design of Elderly Health Management Application
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    Chapter 46 A Hashing Algorithm of Depth Image Matching for Liver Surgery
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    Chapter 47 Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds
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    Chapter 48 Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
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    Chapter 49 Semi-automatic Annotation of OCT Images for CNN Training
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    Chapter 50 The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles
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Title
Human-Computer Interaction. Design and User Experience
Published by
Springer International Publishing, August 2020
DOI 10.1007/978-3-030-49059-1
ISBNs
978-3-03-049058-4, 978-3-03-049059-1
Editors

Kurosu, Masaaki

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