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HCI International 2020 - Posters

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Table of Contents

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    Book Overview
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    Chapter 1 Brain-Computer Interaction and Silent Speech Recognition on Decentralized Messaging Applications
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    Chapter 2 TACTILE – A Novel Mixed Reality System for Training and Social Interaction
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    Chapter 3 Affordance Requirements in Product Interface Design for Elderly User
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    Chapter 4 A Resort or A Remote Village? - Using Jobs-To-Be-Done Theory to Understand Elderly’s Thinking Toward Senior Residences in Taiwan
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    Chapter 5 Design Method of Online Health Education with Service Interaction System for the Elderly
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    Chapter 6 Shaping Social Relationships Digitally: WhatsApp’s Influence on Social Relationships of Older Adults
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    Chapter 7 Process Automation in the Translation of Standard Language Texts into Easy-to-Read Texts – A Software Requirements Analysis
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    Chapter 8 Development of Behavior-Based Game for Early Screening of Mild Cognitive Impairment: With the Plan for a Feasibility Study
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    Chapter 9 Robot Use for Older Adults – Attitudes, Wishes and Concerns. First Results from Switzerland
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    Chapter 10 Evaluation of Musical Playing Ability of Children with Intellectual Disabilities by Using Keyboard-Playing-Software with the Figurenotes System
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    Chapter 11 Constructing a Highly Accurate Japanese Sign Language Motion Database Including Dialogue
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    Chapter 12 A User-Centered Approach to Digital Household Risk Management
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    Chapter 13 Making the Home Accessible - Experiments with an Infrared Handheld Gesture-Based Remote Control
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    Chapter 14 A Proposal of Rehabilitation Application System Using Sliding Block Puzzles for Prevention of Mild Cognitive Impairment (MCI)
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    Chapter 15 Effectiveness of Color and Shape Matching Learning in Figurenotes System Using Musical Instrument Software
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    Chapter 16 Simultaneous Speech Subtitling Systems for Multiple Speakers
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    Chapter 17 Voice and Speech Training System for the Hearing-Impaired Children Using Tablet Terminal
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    Chapter 18 Research on Interface Design for the Elderly
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    Chapter 19 Effect of Online Weight Loss Advertising in Young Women with Body Dissatisfaction: An Experimental Protocol Using Eye-Tracking and Facial Electromyography
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    Chapter 20 Examining Independent Podcasts in Portuguese iTunes
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    Chapter 21 An Analysis of Trends and Connections in Google, Twitter, and Wikipedia
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    Chapter 22 University Online Counseling: Recommended Model Using iOS and Android
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    Chapter 23 Does Social Media Close the Political Efficacy Gap to Participate in Politics?
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    Chapter 24 An Analysis on Digital Note-Taking Using Social Media in Japan
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    Chapter 25 A Study to Understand Behavioral Influencers Related to Carpooling in India
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    Chapter 26 A Study on Self-awareness Development by Logging and Gamification of Daily Emotions
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    Chapter 27 How Much Should I Pay? An Empirical Analysis on Monetary Prize in TopCoder
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    Chapter 28 Time to Log Off
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    Chapter 29 Me Without My Smartphone? Never! Predictors of Willingness for Smartphone Separation and Nomophobia
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    Chapter 30 User Attitudes Towards Facebook: Perception and Reassurance of Trust (Estonian Case Study)
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    Chapter 31 Problematic Use of the Internet - Using Machine Learning in a Prevention Programme
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    Chapter 32 Influence of Ad Congruence and Social Cues on the Probability of Choosing a Restaurant
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    Chapter 33 The Framing Effect of Questions in Community Question-Answering Sites
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    Chapter 34 Latent Profile Analysis of Generation Z and Millennials by Their Smartphone Usage Pattern
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    Chapter 35 Magical Pond: Exploring How Ambient and Tangible Art Can Promote Social Interaction at Work
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    Chapter 36 Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons
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    Chapter 37 The Museum Guidance System in Gamification Design
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    Chapter 38 Explore the Usability of the Cultural Museum Website – An Example of Pazeh Cultural Museum
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    Chapter 39 Embodied Interaction for the Exploration of Image Collections in Mixed Reality (MR) for Museums and Other Exhibition Spaces
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    Chapter 40 Participatory Management for Cultural Heritage: Social Media and Chinese Urban Landscape
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    Chapter 41 Discussion on Aesthetic Design in Chinese Painting Based on Cross-Cultural Design
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    Chapter 42 Towards the User Interface of Augmented Reality-Based Public Art
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    Chapter 43 Displaying Art in Virtual Environments
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    Chapter 44 Experience Communication Design of Intangible Cultural Heritage Shanghai Style Lacquerware Brand Based on H5 Game
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    Chapter 45 Prevalence of Driving Schedule Habits and Fatigue Among Occupational Heavy Truck Drivers
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    Chapter 46 Facing Driver Frustration: Towards Real-Time In-Vehicle Frustration Estimation Based on Video Streams of the Face
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    Chapter 47 One of by Map - Two if by See: Implications of Dissonant Affordance Structures in Human-Computer Interaction with especial Reference to the Case of Driver-Automated Vehicle Relationships
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    Chapter 48 Investigating User Needs for Trip Planning with Limited Availability of Automated Driving Functions
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    Chapter 49 Calculation and Validation of Driver’s Readiness for Regaining Control from Autonomous Driving
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    Chapter 50 Requirements for an Autonomous Taxi and a Resulting Interior Concept
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    Chapter 51 Impact of Visual Embodiment on Trust for a Self-driving Car Virtual Agent: A Survey Study and Design Recommendations
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    Chapter 52 Improving the Detection of User Uncertainty in Automated Overtaking Maneuvers by Combining Contextual, Physiological and Individualized User Data
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    Chapter 53 Theorization Human-Computer Interaction in the All-Digital Car: Mediatized Driver Experiences
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    Chapter 54 “Light On”: A Voice Controlled Vehicle-Light System Based on Translating Drives’ Voice into Computer Commands to Reduce Operation Workload of Drivers
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    Chapter 55 Design and Evaluation of an In-Vehicle Communication System
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    Chapter 56 The Evolution of “GOJEK” as an Indonesian Urban Mobile Ride Hailing Model Study Case: Public and Government Regulatory Responses on Urban Mobile Ride Hailing
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    Chapter 57 Aid Demand Aggregation Using Technology During Disaster Relief
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    Chapter 58 Flow-Based ROS2 Programming Environment for Control Drone
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    Chapter 59 Research on Safety Risk Management Programme, Procedures and Standards in Aircraft Design and Manufacture Organizations Based on Multi-management Systems Integration
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    Chapter 60 Using Block-Based Programming and Sunburst Branching to Plan and Generate Crisis Training Simulations
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    Chapter 61 Development of Simple and Inexpensive Pedestrian Simulator in General Traffic Conditions
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    Chapter 62 Implementation of a Learning Assistance Framework for Prolonged Evacuation Life in an Era of Massive Natural Disasters
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    Chapter 63 System Safety, Risk Management, and Human Performance Improvement
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    Chapter 64 Efficient Exploration of Long Data Series: A Data Event-driven HMI Concept
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    Chapter 65 Construction of Airlines Safety Subculture Based on Human Factor Analysis
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    Chapter 66 Blockchain Technology: A Bibliometric Analysis
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    Chapter 67 Effects of Recipient Information and Urgency Cues on Phishing Detection
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    Chapter 68 Evaluating Multiple Approaches to Impact Trust Formation: Labeling, Design, and Support Features
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    Chapter 69 LINE Based Learning System for IT Security Practices Through Intrinsic Motivation
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    Chapter 70 Co-occurrence Based Security Event Analysis and Visualization for Cyber Physical Systems
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    Chapter 71 The Right to Privacy in Socio-Technical Smart Home Settings: Privacy Risks in Multi-Stakeholder Environments
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    Chapter 72 Imitation-Resistant Passive Authentication Interface for Stroke-Based Touch Screen Devices
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    Chapter 73 Emergence of Human-Centric Information Security – Towards an Integrated Research Framework
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    Chapter 74 Neither Do I Want to Accept, nor Decline; Is There an Alternative?
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    Chapter 75 Improving the Training Materials of Information Security Based on Cybersecurity Framework
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    Chapter 76 Cyber Trust in the Norwegian Online Flea Market: An Ethnographic Study on Fraud
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    Chapter 77 Attention! Designing a Target Group-Oriented Risk Communication Strategy
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    Chapter 78 Understanding the Impact of Service Trials on Privacy Disclosure
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    Chapter 79 PISA: A Privacy Impact Self-assessment App Using Personas to Relate App Behavior to Risks to Smartphone Users
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    Chapter 80 Human Error in Information Security: Exploring the Role of Interruptions and Multitasking in Action Slips
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    Chapter 81 A Study on Biometric Authentication and Liveness Detection Using Finger Elastic Deformation
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    Chapter 82 A Study on Oral Health Care System Designing for the Middle-Aged Based on SAPAD-PCA
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    Chapter 83 Consumers’ Digital Capability and Demand for Intelligent Products and Services
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    Chapter 84 Product Innovation Redesign Method Based on Kansei Engineering and Customer Personality Type
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    Chapter 85 An Evaluation Model of Commercial Ring Designs from Cognitive and Emotional Aspects Based on the Quantification Theory I
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    Chapter 86 Designing a New Interactive Outdoor Light Installation for a Recreational Urban Trail
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    Chapter 87 Study on the External Ear Size of Chinese Minors for Product Design
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    Chapter 88 Impression Estimation Model for Clothing Patterns Using Neural Style Features
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    Chapter 89 Design Aid of 3D Wire Art Using 3D Models
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    Chapter 90 Research on Design of Shared Bicycle Service System Based on Kansei Engineering
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    Chapter 91 A Comparative Study on the Preference Model of Users and Designers for Scissors Modeling
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    Chapter 92 Extracting Kansei Evaluation Index Using Time Series Text Data: Examining Universality and Temporality
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    Chapter 93 Behavioral Research and Service Innovation of Cinema Viewers in China
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    Chapter 94 Interactively Solving the Takeout Delivery Problem Based on Customer Satisfaction and Operation Cost
Overall attention for this book and its chapters
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Title
HCI International 2020 - Posters
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-50732-9
ISBNs
978-3-03-050731-2, 978-3-03-050732-9
Editors

Constantine Stephanidis, Margherita Antona

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 21 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 7 33%
Student > Master 4 19%
Student > Ph. D. Student 2 10%
Lecturer > Senior Lecturer 1 5%
Unknown 7 33%
Readers by discipline Count As %
Computer Science 6 29%
Business, Management and Accounting 3 14%
Engineering 2 10%
Decision Sciences 1 5%
Social Sciences 1 5%
Other 1 5%
Unknown 7 33%