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HCI International 2020 - Posters

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Table of Contents

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    Book Overview
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    Chapter 1 All You Need is Web: Visual Interaction with No Graphic Background
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    Chapter 2 Research in User-Centered Design 2009 to 2018: A Systematic Keyword Network Analysis
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    Chapter 3 Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm
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    Chapter 4 Wherein is the Necessity and Importance of Changing Human-Computer Interaction Well-Known Design Methods?
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    Chapter 5 Towards Interaction Design for Mobile Devices in Collocated Mixed-Focus Collaboration
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    Chapter 6 Developing a Presentation Mode for Socio-technical Process Walkthroughs
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    Chapter 7 A Design Kit for Mobile Device-Based Interaction Techniques
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    Chapter 8 Conceptual Structure of the Virtual Environment as a Factor of Human-Computer Interaction
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    Chapter 9 Assessing User Behavior by Mouse Movements
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    Chapter 10 The Utility of Digitally Supported Manual Interactive Mockups
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    Chapter 11 How Can We “Visualize” the World? Essential Foundations of Information Design for Best Practices
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    Chapter 12 Micro-innovative Design of Internet Products from the Perspective of User Stickiness—Illustrated by the Case of 360 Applets
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    Chapter 13 Bringing Socio-Technical Design Back to Its Roots: Improving Digitization in the Manufacturing Industry
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    Chapter 14 Sustainable Interactive Design of Cross-cultural Online Maker Space
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    Chapter 15 Investigating Perceived Task Urgency as Justification for Dominant Robot Behaviour
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    Chapter 16 A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs
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    Chapter 17 Peer-to-Peer Traded Energy: Prosumer and Consumer Focus Groups about a Self-consumption Community Scenario
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    Chapter 18 Do User Requirements of mHealth Devices Have Differences for Gender and Age?
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    Chapter 19 MEMO: Designing for the Bereaved
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    Chapter 20 User Experience Principles for Systems with Artificial Intelligence
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    Chapter 21 Detecting Themes Related to Public Concerns and Consumer Issues Regarding Personal Mobility
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    Chapter 22 Preference Similarity Analysis of User Preference Rules Using a Character Coordination System
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    Chapter 23 Looking into the Personality Traits to Enhance Empathy Ability: A Review of Literature
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    Chapter 24 Estimation of Degree of Interest in Comics Using a Stabilometer and an Acceleration Sensor
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    Chapter 25 A Recommender System that Considers Contradictory Impression in Fashion
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    Chapter 26 Who Would Let a Robot Take Care of Them? - Gender and Age Differences
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    Chapter 27 Recognition and Localisation of Pointing Gestures Using a RGB-D Camera
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    Chapter 28 Haptic Pattern Exploration in an Arm-Mounted Solenoid Array
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    Chapter 29 Enhancing Bodily Engagements with Manipulatives for Tangible Programming
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    Chapter 30 Online Classification of Motor Imagery Using EEG and fNIRS: A Hybrid Approach with Real Time Human-Computer Interaction
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    Chapter 31 Haptic Feedback in Everyday Conversation Situations
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    Chapter 32 Active Stylus Input Latency Compensation on Touch Screen Mobile Devices
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    Chapter 33 Machine Translation from Japanese to Robot Language for Human-Friendly Communication
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    Chapter 34 The Effect of Visual and Vibro-Tactile Feedback During Floor Cleaning Task on Motion and Task Performance
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    Chapter 35 Analysis of Conducting Waves Using Multi-channel Surface EMG Based on Difference in the Electrode Shape
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    Chapter 36 In-Air Gesture Interaction Using Ultra Wide Camera
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    Chapter 37 Review on Methods in Touch Tracking for Tabletop Projections
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    Chapter 38 A Proposal of Eye Glance Input Interface Using Smartphone Built-in Camera
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    Chapter 39 Proposal of Character Input Method for Smartphone Using Hand Movement
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    Chapter 40 Designing an Interactive Eco-Feedback Environment
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    Chapter 41 Accelerometer-Based Evaluation of the Human Psychological State While Viewing Content on Smartphones
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    Chapter 42 System of Emotion Estimation Support by Shape Identification of Facial Areas for the Elderly
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    Chapter 43 Speech Emotion Recognition from Social Media Voice Messages Recorded in the Wild
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    Chapter 44 Estimating Immersed User States from Eye Movements: A Survey
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    Chapter 45 Classification of Emotions Indicated by Walking Using Motion Capture
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    Chapter 46 Comparison of Stress Reduction Effects Among Heartbeat Feedback Modalities
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    Chapter 47 Physiological Responses Induced by Mental Workload Simulating Daily Work
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    Chapter 48 A Proposal for a Correction Method to Obtain Photoplethysmographic Amplitude from a Smartwatch
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    Chapter 49 Investigation of Psychological Evaluation and Estimation Method Using Skin Temperature of Lower Half of Face
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    Chapter 50 Tracking and Evaluation of Human State Detections in Adaptive Autonomous Vehicles
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    Chapter 51 Proof of Concept for an Indicator of Learner Anxiety via Wearable Fitness Trackers
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    Chapter 52 Assessment of Mental Fatigue on Physiological Signals
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    Chapter 53 Using Sugiyama-Styled Graphs to Directly Manipulate Role-Based Access Control Configurations
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    Chapter 54 Google Indoor Maps or Google Indoor No Maps? Usability Study of an Adapted Mobile Indoor Wayfinding Aid
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    Chapter 55 An Interactive Coffee Table: Exploring Ludic Engagement During Lunch Breaks
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    Chapter 56 How Consumers Utilize Healthcare Apps? – Focusing on Samsung Health
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    Chapter 57 Perceived Usability Evaluation of 360° Immersive Video Service: Empirical Evaluation of the System Usability Scale
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    Chapter 58 Consumer Experiences of the World’s First 5G Network in South Korea
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    Chapter 59 Survey on Dining Experiences of Overseas Travelers
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    Chapter 60 Mental Effort and Usability of Assistance Systems in Manual Assembly – A Comparison of Pick-to-Light and AR Contours Through VR Simulation
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    Chapter 61 Exploring the Value of Shared Experience in Augmented Reality Games
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    Chapter 62 Evaluating Character Embodiment and Trust Towards AI Based on a Sleep Companion
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    Chapter 63 Usability Study of a Pre-anesthesia Evaluation App in an University Hospital: Before the Revision of User Interface
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    Chapter 64 Moral Robots? How Uncertainty and Presence Affect Humans’ Moral Decision Making
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    Chapter 65 Maritime Navigation: Characterizing Collaboration in a High-Speed Craft Navigation Activity
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    Chapter 66 When Imprecision Improves Advice: Disclosing Algorithmic Error Probability to Increase Advice Taking from Algorithms
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    Chapter 67 An Interactive Game for Changing Youth Behavior Regarding E-cigarettes
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    Chapter 68 Research on the Monitoring of Human Auditory and Visual Stimulation Based on Brain Wave Visualization System
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    Chapter 69 Comparison of the Remembering Ability by the Difference Between Handwriting and Typeface
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    Chapter 70 Defect Annotation on Objects Using a Laser Remote Conrol
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    Chapter 71 The Impact of Viewing and Listening to Fantastic Events on Children’s Inhibitory Control
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    Chapter 72 EEG-Based Methods to Characterize Memorised Visual Space
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    Chapter 73 Evaluation of Incongruent Feeling During Mouse Operation Using Eye Gaze and EEG
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    Chapter 74 Research on Visual Search Performance of Security Inspection Operations Based on Eye Movement Data
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    Chapter 75 Processing of Sensory Information is Affected by BCI Feedback Being Perceived
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    Chapter 76 BCI-Controlled Motor Imagery Training Can Improve Performance in e-Sports
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    Chapter 77 Effect of Dialogs’ Arrangement on Accuracy and Workload for Confirming Input Data
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    Chapter 78 Simulation of Pseudo Inner Reading Voices and Evaluation of Effect on Human Processing
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    Chapter 79 Classification and Recognition of Space Debris and Its Pose Estimation Based on Deep Learning of CNNs
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    Chapter 80 WINS: Web Interface for Network Science via Natural Language Distributed Representations
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    Chapter 81 Preliminary Investigation of Women Car Sharing Perceptions Through a Machine Learning Approach
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    Chapter 82 The Development Dilemma and Countermeasures of Strong Artificial Intelligence in Meeting Human Emotional Needs
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    Chapter 83 Research on Aesthetic Perception of Artificial Intelligence Style Transfer
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    Chapter 84 Automatic Spoken Language Identification Using Emotional Speech
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    Chapter 85 Software Log Anomaly Detection Through One Class Clustering of Transformer Encoder Representation
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    Chapter 86 An AI-Based Approach to Automatic Waste Sorting
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    Chapter 87 Development of Mobile Application Program for Stroke Prediction Using Machine Learning with Voice Onset Time Data
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    Chapter 88 Searching for Onomatopoeia Based on Sound Similarity by Employing User Reviews
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    Chapter 89 Investigation on CNN-Based State Classification Towards BCI Application Using Amplitude Probability Density Distribution
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    Chapter 90 Machine Learning and Human-Computer Interaction Technologies in Media and Cognition Course
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    Chapter 91 An Experiment Study of Service Discovery Using the Extreme Learning Machine Based Approach
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Title
HCI International 2020 - Posters
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-50726-8
ISBNs
978-3-03-050725-1, 978-3-03-050726-8
Editors

Constantine Stephanidis, Margherita Antona

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