Virtual, Augmented Reality and Serious Games for Healthcare 1
Springer-Verlag Berlin Heidelberg
Chapter title |
A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation
|
---|---|
Chapter number | 18 |
Book title |
Virtual, Augmented Reality and Serious Games for Healthcare 1
|
Published in |
Intelligent Systems Reference Library, April 2014
|
DOI | 10.1007/978-3-642-54816-1_18 |
Book ISBNs |
978-3-64-254815-4, 978-3-64-254816-1
|
Authors |
Owen O’Neil, Christos Gatzidis, Ian Swain, Minhua Ma, Lakhmi C. Jain, Paul Anderson, O’Neil, Owen, Gatzidis, Christos, Swain, Ian |
Editors |
Minhua Ma, Lakhmi C. Jain, Paul Anderson |
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 100% |
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Country | Count | As % |
---|---|---|
United States | 1 | 3% |
Unknown | 30 | 97% |
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 9 | 29% |
Student > Master | 6 | 19% |
Other | 2 | 6% |
Student > Doctoral Student | 2 | 6% |
Student > Ph. D. Student | 2 | 6% |
Other | 2 | 6% |
Unknown | 8 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Nursing and Health Professions | 5 | 16% |
Engineering | 5 | 16% |
Psychology | 4 | 13% |
Computer Science | 3 | 10% |
Medicine and Dentistry | 3 | 10% |
Other | 2 | 6% |
Unknown | 9 | 29% |