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Mendeley readers
Chapter title |
Artificial Intelligence for Games
|
---|---|
Chapter number | 11 |
Book title |
A Guided Tour of Artificial Intelligence Research
|
Published by |
Springer, Cham, January 2020
|
DOI | 10.1007/978-3-030-06167-8_11 |
Book ISBNs |
978-3-03-006166-1, 978-3-03-006167-8
|
Authors |
Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud, Bouzy, Bruno, Cazenave, Tristan, Corruble, Vincent, Teytaud, Olivier |
Mendeley readers
The data shown below were compiled from readership statistics for 413 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 6 | 1% |
United States | 6 | 1% |
Brazil | 5 | 1% |
Netherlands | 4 | <1% |
United Kingdom | 4 | <1% |
Canada | 3 | <1% |
Malaysia | 2 | <1% |
Italy | 2 | <1% |
Indonesia | 2 | <1% |
Other | 12 | 3% |
Unknown | 367 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 81 | 20% |
Student > Master | 67 | 16% |
Student > Ph. D. Student | 61 | 15% |
Researcher | 35 | 8% |
Student > Postgraduate | 27 | 7% |
Other | 70 | 17% |
Unknown | 72 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 218 | 53% |
Engineering | 41 | 10% |
Social Sciences | 15 | 4% |
Arts and Humanities | 10 | 2% |
Psychology | 7 | 2% |
Other | 46 | 11% |
Unknown | 76 | 18% |