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A Guided Tour of Artificial Intelligence Research

Overview of attention for book
Attention for Chapter 11: Artificial Intelligence for Games
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413 Mendeley
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Chapter title
Artificial Intelligence for Games
Chapter number 11
Book title
A Guided Tour of Artificial Intelligence Research
Published by
Springer, Cham, January 2020
DOI 10.1007/978-3-030-06167-8_11
Book ISBNs
978-3-03-006166-1, 978-3-03-006167-8
Authors

Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud, Bouzy, Bruno, Cazenave, Tristan, Corruble, Vincent, Teytaud, Olivier

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 413 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 6 1%
United States 6 1%
Brazil 5 1%
Netherlands 4 <1%
United Kingdom 4 <1%
Canada 3 <1%
Malaysia 2 <1%
Italy 2 <1%
Indonesia 2 <1%
Other 12 3%
Unknown 367 89%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 81 20%
Student > Master 67 16%
Student > Ph. D. Student 61 15%
Researcher 35 8%
Student > Postgraduate 27 7%
Other 70 17%
Unknown 72 17%
Readers by discipline Count As %
Computer Science 218 53%
Engineering 41 10%
Social Sciences 15 4%
Arts and Humanities 10 2%
Psychology 7 2%
Other 46 11%
Unknown 76 18%