You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
RAGE Reusable Game Software Components and Their Integration into Serious Game Engines
|
---|---|
Chapter number | 12 |
Book title |
Software Reuse: Bridging with Social-Awareness
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-35122-3_12 |
Book ISBNs |
978-3-31-935121-6, 978-3-31-935122-3
|
Authors |
Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera |
Editors |
Georgia M. Kapitsaki, Eduardo Santana de Almeida |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 24 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 3 | 13% |
Student > Master | 3 | 13% |
Student > Doctoral Student | 3 | 13% |
Student > Bachelor | 2 | 8% |
Student > Ph. D. Student | 2 | 8% |
Other | 5 | 21% |
Unknown | 6 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 54% |
Engineering | 3 | 13% |
Social Sciences | 1 | 4% |
Business, Management and Accounting | 1 | 4% |
Unknown | 6 | 25% |