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Persuasive Technology. Designing for Future Change

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Cover of 'Persuasive Technology. Designing for Future Change'

Table of Contents

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    Book Overview
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    Chapter 1 On the Impact of the Application Domain on Users’ Susceptibility to the Six Weapons of Influence
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    Chapter 2 Exploring Susceptibility Measures to Persuasion
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    Chapter 3 Integrating Persuasive Technology in Participatory Design Workshops: Prototypes for Participant Support
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    Chapter 4 Does Traffic Information Provided by Smartphones Increase Detour Behavior?
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    Chapter 5 Evaluating the Susceptibility of E-commerce Shoppers to Persuasive Strategies. A Game-Based Approach
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    Chapter 6 Learning and Teaching Experiences with a Persuasive Social Robot in Primary School – Findings and Implications from a 4-Month Field Study
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    Chapter 7 (Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment
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    Chapter 8 Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style
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    Chapter 9 Persuading from the Start: Participatory Development of Sustainable Persuasive Data-Driven Technologies in Healthcare
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    Chapter 10 HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease
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    Chapter 11 Learning to Stop Smoking: Understanding Persuasive Applications’ Long-Term Behavior Change Effectiveness Through User Achievement Motivation
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    Chapter 12 Mobile-based Text Messages for Improved Pediatric Health in Rural Areas of Pakistan: A Qualitative Study
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    Chapter 13 Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review
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    Chapter 14 Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review
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    Chapter 15 Not (B)interested? Using Persuasive Technology to Promote Sustainable Household Recycling Behavior
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    Chapter 16 Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand
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    Chapter 17 PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security
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    Chapter 18 GDPR and Systems for Health Behavior Change: A Systematic Review
Attention for Chapter 14: Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review
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Chapter title
Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review
Chapter number 14
Book title
Persuasive Technology. Designing for Future Change
Published by
Springer, Cham, April 2020
DOI 10.1007/978-3-030-45712-9_14
Book ISBNs
978-3-03-045711-2, 978-3-03-045712-9
Authors

Banuchitra Suruliraj, Makuochi Nkwo, Rita Orji, Suruliraj, Banuchitra, Nkwo, Makuochi, Orji, Rita

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 51 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 51 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 12%
Student > Bachelor 6 12%
Researcher 4 8%
Student > Postgraduate 3 6%
Student > Ph. D. Student 3 6%
Other 5 10%
Unknown 24 47%
Readers by discipline Count As %
Computer Science 10 20%
Social Sciences 4 8%
Agricultural and Biological Sciences 3 6%
Engineering 3 6%
Earth and Planetary Sciences 1 2%
Other 3 6%
Unknown 27 53%