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Mendeley readers
Chapter title |
PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security
|
---|---|
Chapter number | 17 |
Book title |
Persuasive Technology. Designing for Future Change
|
Published by |
Springer, Cham, April 2020
|
DOI | 10.1007/978-3-030-45712-9_17 |
Book ISBNs |
978-3-03-045711-2, 978-3-03-045712-9
|
Authors |
Chinenye Ndulue, Oladapo Oyebode, Rita Orji, Ndulue, Chinenye, Oyebode, Oladapo, Orji, Rita |
Mendeley readers
The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 25 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 24% |
Lecturer | 3 | 12% |
Student > Bachelor | 2 | 8% |
Student > Postgraduate | 2 | 8% |
Professor | 1 | 4% |
Other | 2 | 8% |
Unknown | 9 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 44% |
Social Sciences | 2 | 8% |
Arts and Humanities | 1 | 4% |
Engineering | 1 | 4% |
Design | 1 | 4% |
Other | 0 | 0% |
Unknown | 9 | 36% |