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Mendeley readers
Chapter title |
Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training
|
---|---|
Chapter number | 8 |
Book title |
Advances in Agile and User-Centred Software Engineering
|
Published by |
Springer, Cham, September 2019
|
DOI | 10.1007/978-3-030-37534-8_8 |
Book ISBNs |
978-3-03-037533-1, 978-3-03-037534-8
|
Authors |
Diep Nguyen, Gerrit Meixner, Nguyen, Diep, Meixner, Gerrit |
Mendeley readers
The data shown below were compiled from readership statistics for 46 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 46 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 7% |
Student > Master | 3 | 7% |
Librarian | 2 | 4% |
Researcher | 2 | 4% |
Lecturer | 2 | 4% |
Other | 3 | 7% |
Unknown | 31 | 67% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 11% |
Engineering | 2 | 4% |
Business, Management and Accounting | 1 | 2% |
Agricultural and Biological Sciences | 1 | 2% |
Mathematics | 1 | 2% |
Other | 4 | 9% |
Unknown | 32 | 70% |