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Curating the Digital

Overview of attention for book
Attention for Chapter 10: Virtual Reality, Game Design, and Virtual Art Galleries
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Citations

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Readers on

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8 Mendeley
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Chapter title
Virtual Reality, Game Design, and Virtual Art Galleries
Chapter number 10
Book title
Curating the Digital
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-28722-5_10
Book ISBNs
978-3-31-928720-1, 978-3-31-928722-5
Authors

S. Guynup

Editors

David England, Thecla Schiphorst, Nick Bryan-Kinns

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 1 13%
Student > Ph. D. Student 1 13%
Professor > Associate Professor 1 13%
Student > Bachelor 1 13%
Researcher 1 13%
Other 0 0%
Unknown 3 38%
Readers by discipline Count As %
Arts and Humanities 2 25%
Business, Management and Accounting 2 25%
Psychology 1 13%
Unknown 3 38%