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Video Games and Well-being

Overview of attention for book
Attention for Chapter 7: Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games
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Citations

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Readers on

mendeley
19 Mendeley
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Chapter title
Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games
Chapter number 7
Book title
Video Games and Well-being
Published by
Palgrave Pivot, Cham, December 2019
DOI 10.1007/978-3-030-32770-5_7
Book ISBNs
978-3-03-032769-9, 978-3-03-032770-5
Authors

Mark D. Cruea, Cruea, Mark D.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 11%
Student > Ph. D. Student 2 11%
Professor > Associate Professor 2 11%
Student > Master 2 11%
Student > Doctoral Student 1 5%
Other 2 11%
Unknown 8 42%
Readers by discipline Count As %
Psychology 5 26%
Social Sciences 2 11%
Computer Science 2 11%
Environmental Science 1 5%
Medicine and Dentistry 1 5%
Other 1 5%
Unknown 7 37%