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Savegame

Overview of attention for book
Attention for Chapter 5: Blockchain Technologies and Their Impact on Game-Based Education and Learning Assessment
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Citations

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Readers on

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17 Mendeley
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Chapter title
Blockchain Technologies and Their Impact on Game-Based Education and Learning Assessment
Chapter number 5
Book title
Savegame
Published by
Springer VS, Wiesbaden, January 2019
DOI 10.1007/978-3-658-27395-8_5
Book ISBNs
978-3-65-827394-1, 978-3-65-827395-8
Authors

Alexander Pfeiffer, Nikolaus Koenig, Pfeiffer, Alexander, Koenig, Nikolaus

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 18%
Researcher 2 12%
Student > Doctoral Student 1 6%
Student > Master 1 6%
Lecturer 1 6%
Other 1 6%
Unknown 8 47%
Readers by discipline Count As %
Social Sciences 5 29%
Computer Science 1 6%
Economics, Econometrics and Finance 1 6%
Agricultural and Biological Sciences 1 6%
Unknown 9 53%