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Mendeley readers
Chapter title |
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets
|
---|---|
Chapter number | 31 |
Book title |
Software Business
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-33742-1_31 |
Book ISBNs |
978-3-03-033741-4, 978-3-03-033742-1
|
Authors |
Samuli Laato, Sonja M. Hyrynsalmi, Mauri Paloheimo, Laato, Samuli, Hyrynsalmi, Sonja M., Paloheimo, Mauri |
Mendeley readers
The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 18 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 17% |
Student > Master | 2 | 11% |
Student > Bachelor | 2 | 11% |
Lecturer | 1 | 6% |
Other | 1 | 6% |
Other | 0 | 0% |
Unknown | 9 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 17% |
Business, Management and Accounting | 3 | 17% |
Environmental Science | 1 | 6% |
Biochemistry, Genetics and Molecular Biology | 1 | 6% |
Economics, Econometrics and Finance | 1 | 6% |
Other | 1 | 6% |
Unknown | 8 | 44% |