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Design, User Experience, and Usability. User Experience in Novel Technological Environments

Overview of attention for book
Cover of 'Design, User Experience, and Usability. User Experience in Novel Technological Environments'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Rap Backs: Continuous Workforce Monitoring to Improve Patient Safety in Long-Term Care
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    Chapter 2 Join the Ride! User Requirements and Interface Design Guidelines for a Commuter Carpooling Platform
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    Chapter 3 SustainDesign – A Project with Young Creative People
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    Chapter 4 Using Virtual Reality to Examine Hazard Perception in Package Design
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    Chapter 5 Multi-touch Based Standard UI Design of Car Navigation System for Providing Information of Surrounding Areas
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    Chapter 6 Designing Technology for Older People – The Role of Technical Self-confidence in Usability of an Inclusive Heating Control
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    Chapter 7 Effects of In-Car Navigation Systems on User Perception of the Spatial Environment
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    Chapter 8 Analysis and Evaluation of Wireless Ad Hoc Network Performance for a Disaster Communication Model and Scenarios
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    Chapter 9 Improving Management of Medical Equipment
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    Chapter 10 Safety of Natural Disasters
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    Chapter 11 Interaction Design Using a Child Behavior-Geometry Database
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    Chapter 12 Classifying Energy-Related Events Using Electromagnetic Field Signatures
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    Chapter 13 Department of Homeland Security Websites Uncoupled: An Evaluation of Online Counterterrorism and Security Information across Agencies
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    Chapter 14 Development of an Unconventional Unmanned Coaxial Rotorcraft: GremLion
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    Chapter 15 Heuristic Evaluation of iCalamityGuide Application
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    Chapter 16 The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design
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    Chapter 17 Human Error in Aviation: The Behavior of Pilots Facing the Modern Technology
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    Chapter 18 Breaking Technological Paradigms – Sustainable Design in Air Transport Multi-mission
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    Chapter 19 Ergonomics Aspects in Operators of the Electric Power Control and Operation Centers
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    Chapter 20 HALO the Winning Entry to the DARPA UAVForge Challenge 2012
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    Chapter 21 Main Usability Issues in Using Virtual Environments for Older Population Warning Studies
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    Chapter 22 Merging Two Worlds Together
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    Chapter 23 Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
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    Chapter 24 Calculation of Areas of Permanence in Public Spaces, According to Solar Radiation Simulated Conditions
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    Chapter 25 Design Methodology for Body Tracking Based Applications - A Kinect Case Study
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    Chapter 26 Empowering Electronic Divas through Beauty Technology
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    Chapter 27 An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits
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    Chapter 28 Evaluation of Effects of Textures Attached to Mobile Devices on Pointing Accuracy
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    Chapter 29 A Proposal for Optimization Method of Vibration Pattern of Mobile Device with Interactive Genetic Algorithm
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    Chapter 30 NUI-Based Floor Navigation — A Case Study
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    Chapter 31 Capturing Nursing Interactions from Mobile Sensor Data and In-Room Sensors
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    Chapter 32 Creating Instantly Disappearing Prints Using Thermochromic Paint and Thermal Printer in an Interactive Art Installation
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    Chapter 33 Fashioning Embodied Interfaces: Open Wearables Crafting
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    Chapter 34 InTouch: Crossing Social Interaction with Perception
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    Chapter 35 A Pilot Study of the Intuitiveness of Smartphone Camera Interface for Elderly Users
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    Chapter 36 Sharing Kinetic Interactions for Mobile Devices
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    Chapter 37 Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities
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    Chapter 38 Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review
  40. Altmetric Badge
    Chapter 39 Design, User Experience, and Usability. User Experience in Novel Technological Environments
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    Chapter 40 Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings
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    Chapter 41 Interactive Shopping Experience through Immersive Store Environments
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    Chapter 42 Minimal Yet Integral – Designing a Gestural Interface
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    Chapter 43 Efficient Information Representation Method for Driver-Centered AR-HUD System
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    Chapter 44 Towards Medical Cyber-Physical Systems: Multimodal Augmented Reality for Doctors and Knowledge Discovery about Patients
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    Chapter 45 Border Crosser
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    Chapter 46 Strategy for the Development of a Walk-In-Place Interface for Virtual Reality
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    Chapter 47 Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts
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    Chapter 48 Blinklifier: A Case Study for Prototyping Wearable Computers in Technology and Visual Arts
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    Chapter 49 Emotional Experience and Interactive Design in the Workplace
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    Chapter 50 A Study on Time Differences between Actual Advertisement Viewing and Retrospective Perception
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    Chapter 51 Semiotic Analysis for Gestural and Emotional Human-Computer Interaction
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    Chapter 52 Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality
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    Chapter 53 Changing Eating Behaviors through a Cooking-Based Website for the Whole Family
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    Chapter 54 Design for Relaxation during Milk Expression Using Biofeedback
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    Chapter 55 Designing Ludic Engagement in an Interactive Virtual Dressing Room System – A Comparative Study
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    Chapter 56 Humor Illustration Design, a Summary of Illustrations, Designs, and Projects
  58. Altmetric Badge
    Chapter 57 Increasing Trust in Personal Informatics Tools
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    Chapter 58 Feed-In Tariff Personal Carbon Allowance: A Case Study of Psychological Change
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    Chapter 59 Positive Design: New Challenges, Opportunities, and Responsibilities for Design
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    Chapter 60 Tassophonics: Nanotechnology as the Magical Unknown
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    Chapter 61 Engineering Awareness TM : An e-Service Design Approach for Behavioral Change in Healthcare and Well-Being
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    Chapter 62 Designing a Product Satisfaction Model Using Customer Segmentation and Information Consolidation
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    Chapter 63 Design Matters: Mid-Term Results from a Multi-Design Fuel Economy Feedback Experiment
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    Chapter 64 Running to Behavior Change
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    Chapter 65 Well-Being on the Go: An IoT Vending Machine Service for the Promotion of Healthy Behaviors and Lifestyles
Overall attention for this book and its chapters
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Mentioned by

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Title
Design, User Experience, and Usability. User Experience in Novel Technological Environments
Published by
Lecture notes in computer science, January 2013
DOI 10.1007/978-3-642-39238-2
ISBNs
978-3-64-239237-5, 978-3-64-239238-2
Authors

Aaron Marcus

Editors

Marcus, Aaron

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 99 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 2%
Indonesia 1 1%
United States 1 1%
Spain 1 1%
Unknown 94 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 22 22%
Student > Ph. D. Student 18 18%
Student > Bachelor 15 15%
Student > Doctoral Student 6 6%
Other 5 5%
Other 11 11%
Unknown 22 22%
Readers by discipline Count As %
Computer Science 27 27%
Engineering 13 13%
Social Sciences 9 9%
Design 8 8%
Psychology 5 5%
Other 14 14%
Unknown 23 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 January 2021.
All research outputs
#15,368,104
of 22,862,742 outputs
Outputs from Lecture notes in computer science
#4,647
of 8,127 outputs
Outputs of similar age
#182,012
of 281,258 outputs
Outputs of similar age from Lecture notes in computer science
#191
of 314 outputs
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So far Altmetric has tracked 8,127 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
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We're also able to compare this research output to 314 others from the same source and published within six weeks on either side of this one. This one is in the 22nd percentile – i.e., 22% of its contemporaries scored the same or lower than it.