You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Maintain and Improve Mental Health by Smart Virtual Reality Serious Games
|
---|---|
Chapter number | 22 |
Book title |
Pervasive Computing Paradigms for Mental Health
|
Published in |
Communications in Computer and Information Science, April 2016
|
DOI | 10.1007/978-3-319-32270-4_22 |
Book ISBNs |
978-3-31-932269-8, 978-3-31-932270-4
|
Authors |
András Sárkány, Zoltán Tősér, Anita L. Verő, András Lőrincz, Takumi Toyama, Ehsan N. Toosi, Daniel Sonntag, Takumi Toyama, Takumi Toyama |
Editors |
Silvia Serino, Aleksandar Matic, Dimitris Giakoumis, Guillaume Lopez, Pietro Cipresso |
Mendeley readers
The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 2% |
Unknown | 55 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Unspecified | 9 | 16% |
Student > Doctoral Student | 8 | 14% |
Student > Ph. D. Student | 7 | 13% |
Student > Master | 6 | 11% |
Student > Postgraduate | 4 | 7% |
Other | 11 | 20% |
Unknown | 11 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 30% |
Unspecified | 9 | 16% |
Design | 4 | 7% |
Arts and Humanities | 3 | 5% |
Medicine and Dentistry | 3 | 5% |
Other | 7 | 13% |
Unknown | 13 | 23% |