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Mendeley readers
Chapter title |
Maintain and Improve Mental Health by Smart Virtual Reality Serious Games
|
---|---|
Chapter number | 22 |
Book title |
Pervasive Computing Paradigms for Mental Health
|
Published in |
Communications in Computer and Information Science, April 2016
|
DOI | 10.1007/978-3-319-32270-4_22 |
Book ISBNs |
978-3-31-932269-8, 978-3-31-932270-4
|
Authors |
András Sárkány, Zoltán Tősér, Anita L. Verő, András Lőrincz, Takumi Toyama, Ehsan N. Toosi, Daniel Sonntag, Takumi Toyama, Takumi Toyama |
Editors |
Silvia Serino, Aleksandar Matic, Dimitris Giakoumis, Guillaume Lopez, Pietro Cipresso |
Mendeley readers
The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 2% |
Unknown | 48 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Doctoral Student | 8 | 16% |
Student > Ph. D. Student | 7 | 14% |
Student > Master | 6 | 12% |
Student > Postgraduate | 4 | 8% |
Student > Bachelor | 2 | 4% |
Other | 11 | 22% |
Unknown | 11 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 35% |
Design | 4 | 8% |
Arts and Humanities | 3 | 6% |
Medicine and Dentistry | 3 | 6% |
Unspecified | 2 | 4% |
Other | 7 | 14% |
Unknown | 13 | 27% |