Image and Graphics Technologies and Applications
Springer Singapore
Chapter title |
Construction of Game-Based Teaching Environment for Animation Scene Scheduling Based on Virtual Reality
|
---|---|
Chapter number | 40 |
Book title |
Image and Graphics Technologies and Applications
|
Published in |
Communications in Computer and Information Science, April 2019
|
DOI | 10.1007/978-981-13-9917-6_40 |
Book ISBNs |
978-9-81-139916-9, 978-9-81-139917-6
|
Authors |
Xiaodong Wei, Yali Wu, Wei, Xiaodong, Wu, Yali |
Country | Count | As % |
---|---|---|
Unknown | 31 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 6 | 19% |
Student > Ph. D. Student | 3 | 10% |
Student > Bachelor | 2 | 6% |
Other | 1 | 3% |
Librarian | 1 | 3% |
Other | 3 | 10% |
Unknown | 15 | 48% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 16% |
Engineering | 3 | 10% |
Social Sciences | 2 | 6% |
Linguistics | 2 | 6% |
Arts and Humanities | 1 | 3% |
Other | 2 | 6% |
Unknown | 16 | 52% |