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HCI International 2019 - Posters

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Cover of 'HCI International 2019 - Posters'

Table of Contents

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    Book Overview
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    Chapter 1 System Usability Scale Evaluation of E-Participation in Malaysia
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    Chapter 2 Human-Food Interaction Framework: A New Design Tool Used to Understand Amateur Home Cooks’ Needs
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    Chapter 3 Leveraging Personality to Design Expression for AI Based Embodied Agents
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    Chapter 4 A New Framework of Interactive System Theory in Jewelry Design
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    Chapter 5 Contextual Evaluation of Digital Media Through Experience-Focused Participatory Bodystorming in a Full-Scale Spatial Prototype
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    Chapter 6 Service Designers’ Information Seeking: Consulting Peers Versus Documenting Designs
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    Chapter 7 Research of Interaction Design Guided by Five Senses Theory
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    Chapter 8 Design Research of New Energy Imagery Transformation Based on Verb Semantics
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    Chapter 9 The Concept of Intelligent Interaction Design Based on the Perspective of the Production of Space
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    Chapter 10 Optimize the Flow of Web Banners Design
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    Chapter 11 Optimization of Project Management Processes Using the A* Project Management System (AStarPM)
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    Chapter 12 An Automatic Modeling Method of Kansei Evaluation from Product Data Using a CNN Model Expressing the Relationship Between Impressions and Physical Features
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    Chapter 13 An Idea Support Method and a Tool for New Product Development
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    Chapter 14 Application of Fuzzy Analytic Hierarchy Process to Discuss the User’s Favor of Electric Bicycle Modeling
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    Chapter 15 Research on the Application of Eye Movement Human-Computer Interaction in Jewelry Design
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    Chapter 16 Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles
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    Chapter 17 Generation of Atmosphere with Haptic Impressions by Using Surrounding Visual Stimuli
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    Chapter 18 OPDisp - Open Architecture for Extensible Public Displays
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    Chapter 19 Horizontal Wide-Range Gaze Detection System by Combination of Pupil Ellipticity and Pupil-Corneal Reflection Methods
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    Chapter 20 Peripheral Distortion on Views in a Fish Tank Could Be Corrected Using a Trapezoidal Glass and Microlens Array
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    Chapter 21 A Novel Semantically Congruent Audiovisual Interface for Assisting Brain-Machine Interface (BMI) Performance Enhancement
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    Chapter 22 Tactile Presentation Scheme Based on Physiological Characteristics of the Fingertip
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    Chapter 23 The Relationship Between Usability and Biometric Authentication in Mobile Phones
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    Chapter 24 Trust in Software: Attributes of Computer Code and the Human Factors that Influence Utilization Metrics
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    Chapter 25 Layered Information Structure for Hierarchical Security Management of Critical Infrastructure Using Network Security Appliances
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    Chapter 26 Usability and Security: A Case Study of Emergency Communication System Authentication
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    Chapter 27 Helping Users Secure Their Data by Supporting Mental Models of VeraCrypt
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    Chapter 28 A Framework for Enhancing Health Information Data Security: Application of the Consolidated Framework for Implementation Research to Breach Analysis
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    Chapter 29 Effects of Transparency of Service Design on User Attitude Toward ‘Exchanging Information for Service’
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    Chapter 30 Empathy Tool Design-Eye Disease Simulator Based on Mixed-Reality Technology
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    Chapter 31 Brain-Computer Interface for Motor Rehabilitation
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    Chapter 32 Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar
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    Chapter 33 Compensatory Visual Field Training Based on a Head-Mounted Display Eye Tracker
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    Chapter 34 Autoethnographic Approach to Studying the Affective Information Behavior of a Deaf Student
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    Chapter 35 Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation
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    Chapter 36 HapTalker: E-book User Interface for Blind People
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    Chapter 37 Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
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    Chapter 38 Consensus-Based Human-Agent Interaction Model for Emotion Regulation in ASD
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    Chapter 39 Study on Contrast Sensitivity of Different Age Groups
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    Chapter 40 Designing an Alternative Communication System for Dysarthria in Its Initial Stage in Amyotrophic Lateral Sclerosis (ALS)
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    Chapter 41 Construction of a Japanese Sign Language Database with Various Data Types
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    Chapter 42 Icon Design for a Tourism Mobile App
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    Chapter 43 Measuring Critical Reception in Kids Through Consumption of Risky Challenges Videos in YouTube
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    Chapter 44 The Research on the Characteristics of Furniture Hardware Design Through 3D Printing
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    Chapter 45 Can Chatbots Help Reduce the Workload of Administrative Officers? - Implementing and Deploying FAQ Chatbot Service in a University
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    Chapter 46 User Experience Design Methodology for Optimizing Kids’ Toy Customization Platform Architecture: A Case Study
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    Chapter 47 Research of Interactive Device Based on Intelligent Toy Receiving Box Design
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    Chapter 48 Development and Evaluation of Gamified Multimodal System to Improve Experience Value of Floor Wiping
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    Chapter 49 Neural Generative Model for Minimal Biological Motion Patterns Evoking Emotional Impressions
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    Chapter 50 Hierarchical Structuring of the Impressions of 3D Shapes Targeting for Art and Non-art University Students
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    Chapter 51 Proposal of a Bin to Change Human Behavior with Positive Emotion
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    Chapter 52 Expressing Segmentation in d-Comics
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    Chapter 53 User Experience Evaluation of Intelligent Tunnel Digital Monitoring Interface Based on Cognitive Psychology
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    Chapter 54 Using Ergonomics in Adjustable Switch Panel Design
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    Chapter 55 Novel Design of the Music Operation Interface
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    Chapter 56 Reasons and Measures of Low Work Quality of Airlines Safety Manager Based on SHELL Model
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    Chapter 57 Research on the Influence of New Technology on Radiotelephony Communication in the Cockpit
Attention for Chapter 16: Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles
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Chapter title
Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles
Chapter number 16
Book title
HCI International 2019 - Posters
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-23522-2_16
Book ISBNs
978-3-03-023521-5, 978-3-03-023522-2

Shinnosuke Ando, Kazuki Otao, Yoichi Ochiai, Ando, Shinnosuke, Otao, Kazuki, Ochiai, Yoichi

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 25%
Unknown 3 75%
Readers by discipline Count As %
Computer Science 1 25%
Unknown 3 75%