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Computer Games

Overview of attention for book
Attention for Chapter 3: TextWorld: A Learning Environment for Text-Based Games
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Citations

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Readers on

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162 Mendeley
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Chapter title
TextWorld: A Learning Environment for Text-Based Games
Chapter number 3
Book title
Computer Games
Published by
Springer, Cham, July 2018
DOI 10.1007/978-3-030-24337-1_3
Book ISBNs
978-3-03-024336-4, 978-3-03-024337-1
Authors

Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler, Côté, Marc-Alexandre, Kádár, Ákos, Yuan, Xingdi, Kybartas, Ben, Barnes, Tavian, Fine, Emery, Moore, James, Hausknecht, Matthew, El Asri, Layla, Adada, Mahmoud, Tay, Wendy, Trischler, Adam

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 162 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 162 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 30 19%
Student > Master 27 17%
Researcher 21 13%
Student > Bachelor 12 7%
Other 6 4%
Other 20 12%
Unknown 46 28%
Readers by discipline Count As %
Computer Science 86 53%
Engineering 8 5%
Mathematics 4 2%
Linguistics 4 2%
Social Sciences 3 2%
Other 7 4%
Unknown 50 31%