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Mendeley readers
Chapter title |
TextWorld: A Learning Environment for Text-Based Games
|
---|---|
Chapter number | 3 |
Book title |
Computer Games
|
Published by |
Springer, Cham, July 2018
|
DOI | 10.1007/978-3-030-24337-1_3 |
Book ISBNs |
978-3-03-024336-4, 978-3-03-024337-1
|
Authors |
Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler, Côté, Marc-Alexandre, Kádár, Ákos, Yuan, Xingdi, Kybartas, Ben, Barnes, Tavian, Fine, Emery, Moore, James, Hausknecht, Matthew, El Asri, Layla, Adada, Mahmoud, Tay, Wendy, Trischler, Adam |
Mendeley readers
The data shown below were compiled from readership statistics for 162 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 162 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 30 | 19% |
Student > Master | 27 | 17% |
Researcher | 21 | 13% |
Student > Bachelor | 12 | 7% |
Other | 6 | 4% |
Other | 20 | 12% |
Unknown | 46 | 28% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 86 | 53% |
Engineering | 8 | 5% |
Mathematics | 4 | 2% |
Linguistics | 4 | 2% |
Social Sciences | 3 | 2% |
Other | 7 | 4% |
Unknown | 50 | 31% |