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X Demographics
Mendeley readers
Chapter title |
Gamifying the Rice Industry: The ‘Riceville’ Paradigm
|
---|---|
Chapter number | 21 |
Book title |
Advances in Human Factors in Wearable Technologies and Game Design
|
Published by |
Springer, Cham, June 2019
|
DOI | 10.1007/978-3-030-20476-1_21 |
Book ISBNs |
978-3-03-020475-4, 978-3-03-020476-1
|
Authors |
Evangelos Markopoulos, Ho Fung Kisum Chan, Lincoln Lee Ming, Markopoulos, E, Chan, HFK, Ming, LL, Markopoulos, Evangelos, Chan, Ho Fung Kisum, Ming, Lincoln Lee |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 36 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 14% |
Other | 3 | 8% |
Lecturer | 3 | 8% |
Student > Master | 3 | 8% |
Researcher | 2 | 6% |
Other | 6 | 17% |
Unknown | 14 | 39% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 11% |
Psychology | 3 | 8% |
Engineering | 3 | 8% |
Business, Management and Accounting | 2 | 6% |
Agricultural and Biological Sciences | 2 | 6% |
Other | 7 | 19% |
Unknown | 15 | 42% |