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X Demographics
Mendeley readers
Chapter title |
Virtual and Augmented Reality Gamification Technology on Reinventing the F1 Sponsorship Model not Purely Focused on the Team’s and Car’s Performance
|
---|---|
Chapter number | 37 |
Book title |
Advances in Human Factors in Wearable Technologies and Game Design
|
Published by |
Springer, Cham, June 2019
|
DOI | 10.1007/978-3-030-20476-1_37 |
Book ISBNs |
978-3-03-020475-4, 978-3-03-020476-1
|
Authors |
Evangelos Markopoulos, Panagiotis Markopoulos, Mika Liumila, Ya Chi Chang, Vasu Aggarwal, Jumoke Ademola, Markopoulos, E, Markopoulos, P, Liumila, M, Chang, YC, Aggarwal, V, Ademola, J, Markopoulos, Evangelos, Markopoulos, Panagiotis, Liumila, Mika, Chang, Ya Chi, Aggarwal, Vasu, Ademola, Jumoke |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 50 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 50 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 12% |
Lecturer | 4 | 8% |
Student > Ph. D. Student | 3 | 6% |
Student > Bachelor | 3 | 6% |
Librarian | 2 | 4% |
Other | 8 | 16% |
Unknown | 24 | 48% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 10% |
Engineering | 4 | 8% |
Business, Management and Accounting | 4 | 8% |
Psychology | 3 | 6% |
Social Sciences | 2 | 4% |
Other | 6 | 12% |
Unknown | 26 | 52% |