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Mendeley readers
Chapter title |
Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors
|
---|---|
Chapter number | 2 |
Book title |
Augmented Reality Games II
|
Published by |
Springer, Cham, January 2019
|
DOI | 10.1007/978-3-030-15620-6_2 |
Book ISBNs |
978-3-03-015619-0, 978-3-03-015620-6
|
Authors |
Teemu H. Laine, Haejung Suk |
Mendeley readers
The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 19 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 21% |
Student > Doctoral Student | 3 | 16% |
Researcher | 2 | 11% |
Student > Bachelor | 1 | 5% |
Unspecified | 1 | 5% |
Other | 2 | 11% |
Unknown | 6 | 32% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 47% |
Arts and Humanities | 1 | 5% |
Unspecified | 1 | 5% |
Engineering | 1 | 5% |
Unknown | 7 | 37% |