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Mendeley readers
Chapter title |
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren
|
---|---|
Chapter number | 22 |
Book title |
Advances in Computer Entertainment
|
Published by |
Springer, Cham, January 2013
|
DOI | 10.1007/978-3-319-03161-3_22 |
Book ISBNs |
978-3-31-903160-6, 978-3-31-903161-3
|
Authors |
Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo |
Mendeley readers
The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 1 | 3% |
United States | 1 | 3% |
Luxembourg | 1 | 3% |
Unknown | 27 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 33% |
Researcher | 7 | 23% |
Student > Master | 5 | 17% |
Student > Bachelor | 1 | 3% |
Librarian | 1 | 3% |
Other | 2 | 7% |
Unknown | 4 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 37% |
Design | 5 | 17% |
Social Sciences | 3 | 10% |
Engineering | 2 | 7% |
Sports and Recreations | 1 | 3% |
Other | 3 | 10% |
Unknown | 5 | 17% |