Advances in Computer Entertainment
Springer
Title |
Advances in Computer Entertainment
|
---|---|
Published by |
Springer, November 2013
|
DOI | 10.1007/978-3-319-03161-3 |
ISBNs |
978-3-31-903161-3, 978-3-31-903160-6
|
Editors |
Dennis Reidsma, Haruhiro Katayose, Anton Nijholt |
Country | Count | As % |
---|---|---|
Japan | 4 | 19% |
Ireland | 3 | 14% |
United Kingdom | 3 | 14% |
United States | 2 | 10% |
Portugal | 1 | 5% |
Guyana | 1 | 5% |
Unknown | 7 | 33% |
Type | Count | As % |
---|---|---|
Members of the public | 13 | 62% |
Scientists | 5 | 24% |
Science communicators (journalists, bloggers, editors) | 2 | 10% |
Practitioners (doctors, other healthcare professionals) | 1 | 5% |
Country | Count | As % |
---|---|---|
Unknown | 86 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 1 | 1% |
Student > Bachelor | 1 | 1% |
Other | 1 | 1% |
Unknown | 83 | 97% |
Readers by discipline | Count | As % |
---|---|---|
Design | 2 | 2% |
Engineering | 1 | 1% |
Business, Management and Accounting | 1 | 1% |
Unknown | 82 | 95% |