↓ Skip to main content

Augmented Reality Games I

Overview of attention for book
Cover of 'Augmented Reality Games I'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Waiting for the Augmented Reality ‘Killer App’: Pokémon GO 2016
  3. Altmetric Badge
    Chapter 2 Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games
  4. Altmetric Badge
    Chapter 3 The Concept of the Magic Circle and the Pokémon GO Phenomenon
  5. Altmetric Badge
    Chapter 4 Mediation Theory Between Pokémon GO and the Everyday World
  6. Altmetric Badge
    Chapter 5 Augmented Reality, Games and Art: Immersion and Flow
  7. Altmetric Badge
    Chapter 6 Motives for Playing Pokémon GO and Their Associations with Problematic and Health Behaviors
  8. Altmetric Badge
    Chapter 7 Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO
  9. Altmetric Badge
    Chapter 8 I Play, You Play and We Play Together: Social Interaction Through the Use of Pokémon GO
  10. Altmetric Badge
    Chapter 9 Long-Term Engagement in Mobile Location-Based Augmented Reality Games
  11. Altmetric Badge
    Chapter 10 Health Implications of Augmented Reality Games on Children and Adolescents
  12. Altmetric Badge
    Chapter 11 Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysis
  13. Altmetric Badge
    Chapter 12 A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents
  14. Altmetric Badge
    Chapter 13 Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It
  15. Altmetric Badge
    Chapter 14 Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions
  16. Altmetric Badge
    Chapter 15 Get Gamified: Promoting Augmented Reality and Digital Game Technology in Education
Attention for Chapter 9: Long-Term Engagement in Mobile Location-Based Augmented Reality Games
Altmetric Badge

Mentioned by

twitter
2 X users

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
13 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Long-Term Engagement in Mobile Location-Based Augmented Reality Games
Chapter number 9
Book title
Augmented Reality Games I
Published by
Springer, Cham, May 2019
DOI 10.1007/978-3-030-15616-9_9
Book ISBNs
978-3-03-015615-2, 978-3-03-015616-9
Authors

Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 2 15%
Student > Ph. D. Student 1 8%
Unspecified 1 8%
Student > Bachelor 1 8%
Lecturer 1 8%
Other 0 0%
Unknown 7 54%
Readers by discipline Count As %
Computer Science 4 31%
Unspecified 1 8%
Unknown 8 62%