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Augmented Reality Games I

Overview of attention for book
Cover of 'Augmented Reality Games I'

Table of Contents

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    Book Overview
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    Chapter 1 Waiting for the Augmented Reality ‘Killer App’: Pokémon GO 2016
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    Chapter 2 Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games
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    Chapter 3 The Concept of the Magic Circle and the Pokémon GO Phenomenon
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    Chapter 4 Mediation Theory Between Pokémon GO and the Everyday World
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    Chapter 5 Augmented Reality, Games and Art: Immersion and Flow
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    Chapter 6 Motives for Playing Pokémon GO and Their Associations with Problematic and Health Behaviors
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    Chapter 7 Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO
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    Chapter 8 I Play, You Play and We Play Together: Social Interaction Through the Use of Pokémon GO
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    Chapter 9 Long-Term Engagement in Mobile Location-Based Augmented Reality Games
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    Chapter 10 Health Implications of Augmented Reality Games on Children and Adolescents
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    Chapter 11 Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysis
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    Chapter 12 A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents
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    Chapter 13 Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It
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    Chapter 14 Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions
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    Chapter 15 Get Gamified: Promoting Augmented Reality and Digital Game Technology in Education
Attention for Chapter 13: Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It
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Citations

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Chapter title
Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It
Chapter number 13
Book title
Augmented Reality Games I
Published by
Springer, Cham, May 2019
DOI 10.1007/978-3-030-15616-9_13
Book ISBNs
978-3-03-015615-2, 978-3-03-015616-9
Authors

Annamaria Cacchione

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 33%
Other 1 33%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 1 33%
Unknown 2 67%