↓ Skip to main content

Learning Technologies and Globalization

Overview of attention for book
Attention for Chapter 6: Game-based Learning
Altmetric Badge

Readers on

mendeley
12 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Game-based Learning
Chapter number 6
Book title
Learning Technologies and Globalization
Published by
Springer International Publishing, October 2015
DOI 10.1007/978-3-319-22963-8_6
Book ISBNs
978-3-31-922962-1, 978-3-31-922963-8
Authors

Nada Dabbagh, Angela D. Benson, André Denham, Roberto Joseph, Maha Al-Freih, Ghania Zgheib, Helen Fake, Zhetao Guo

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 17%
Student > Ph. D. Student 2 17%
Librarian 1 8%
Student > Doctoral Student 1 8%
Student > Master 1 8%
Other 2 17%
Unknown 3 25%
Readers by discipline Count As %
Computer Science 3 25%
Social Sciences 2 17%
Mathematics 1 8%
Chemistry 1 8%
Unknown 5 42%