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Subsistence Entrepreneurship

Overview of attention for book
Attention for Chapter 10: Gamifying Innovation and Innovating Through Gamification
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Citations

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Readers on

mendeley
38 Mendeley
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Chapter title
Gamifying Innovation and Innovating Through Gamification
Chapter number 10
Book title
Subsistence Entrepreneurship
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-11542-5_10
Book ISBNs
978-3-03-011541-8, 978-3-03-011542-5
Authors

Agnessa Shpakova, Viktor Dörfler, Jill MacBryde, Shpakova, Agnessa, Dörfler, Viktor, MacBryde, Jill

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 38 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 8%
Student > Ph. D. Student 2 5%
Researcher 2 5%
Student > Doctoral Student 2 5%
Professor > Associate Professor 2 5%
Other 7 18%
Unknown 20 53%
Readers by discipline Count As %
Business, Management and Accounting 8 21%
Arts and Humanities 2 5%
Computer Science 2 5%
Mathematics 1 3%
Economics, Econometrics and Finance 1 3%
Other 3 8%
Unknown 21 55%