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Rendering Techniques 2000

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Cover of 'Rendering Techniques 2000'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Measuring Visual Shape using Computer Graphics Psychophysics
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    Chapter 2 Metropolis Light Transport for Participating Media
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    Chapter 3 Density Control for Photon Maps
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    Chapter 4 Weighted Importance Sampling Techniques for Monte Carlo Radiosity
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    Chapter 5 Fast Global Illumination Including Specular Effects
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    Chapter 6 Virtual Occluders: An Efficient Intermediate PVS representation
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    Chapter 7 Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
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    Chapter 8 Real-Time Rendering of Densely Populated Urban Environments
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    Chapter 9 Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity
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    Chapter 10 Parameterized Animation Compression
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    Chapter 11 Wavelet Warping
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    Chapter 12 Artistic Multiprojection Rendering
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    Chapter 13 A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires
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    Chapter 14 Exact Illumination in Polygonal Environments using Vertex Tracing
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    Chapter 15 Wavelet Radiosity on Arbitrary Planar Surfaces
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    Chapter 16 Hierarchical Instantiation for Radiosity
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    Chapter 17 A Unified Approach to Prefiltered Environment Maps
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    Chapter 18 Antialiasing with Line Samples
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    Chapter 19 Comparing Real & Synthetic Scenes using Human Judgements of Lightness
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    Chapter 20 Interactive Tone Mapping
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    Chapter 21 Modeling and Rendering for Realistic Facial Animation
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    Chapter 22 Real-Time Fur
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    Chapter 23 Feature-based Displacement Mapping
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    Chapter 24 Soft Shadow Maps for Linear Lights
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    Chapter 25 Interactive Horizon Mapping
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    Chapter 26 General calculations using graphics hardware, with application to interactive caustics
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    Chapter 27 Dynamic Acceleration Structures for Interactive Ray Tracing
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    Chapter 28 Direct Ray Tracing of Displacement Mapped Triangles
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    Chapter 29 Ray Tracing Point Sampled Geometry
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    Chapter 30 Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
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    Chapter 31 Rendering Iridescent Colors of Optical Disks
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    Chapter 32 A Physically-based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries
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    Chapter 33 Interactive Rendering with Real-World Illumination
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    Chapter 34 Walkthroughs with Corrective Texturing
Overall attention for this book and its chapters
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Title
Rendering Techniques 2000
Published by
Springer Science & Business Media, November 2013
DOI 10.1007/978-3-7091-6303-0
ISBNs
978-3-70-916303-0, 978-3-21-183535-7
Editors

Bernard Péroche, Holly Rushmeier

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X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 33%
Unknown 2 67%
Readers by discipline Count As %
Agricultural and Biological Sciences 1 33%
Unknown 2 67%