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Ray Tracing Gems

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Cover of 'Ray Tracing Gems'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Ray Tracing Terminology
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    Chapter 2 What is a Ray?
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    Chapter 3 Introduction to DirectX Raytracing
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    Chapter 4 A Planetarium Dome Master Camera
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    Chapter 5 Computing Minima and Maxima of Subarrays
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    Chapter 6 A Fast and Robust Method for Avoiding Self-Intersection
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    Chapter 7 Precision Improvements for Ray/Sphere Intersection
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    Chapter 8 Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
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    Chapter 9 Multi-Hit Ray Tracing in DXR
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    Chapter 10 A Simple Load-Balancing Scheme with High Scaling Efficiency
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    Chapter 11 Automatic Handling of Materials in Nested Volumes
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    Chapter 12 A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem
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    Chapter 13 Ray Traced Shadows: Maintaining Real-Time Frame Rates
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    Chapter 14 Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR
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    Chapter 15 On the Importance of Sampling
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    Chapter 16 Sampling Transformations Zoo
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    Chapter 17 Ignoring the Inconvenient When Tracing Rays
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    Chapter 18 Importance Sampling of Many Lights on the GPU
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    Chapter 19 Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
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    Chapter 20 Texture Level of Detail Strategies for Real-Time Ray Tracing
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    Chapter 21 Simple Environment Map Filtering Using Ray Cones and Ray Differentials
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    Chapter 22 Improving Temporal Antialiasing with Adaptive Ray Tracing
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    Chapter 23 Interactive Light Map and Irradiance Volume Preview in Frostbite
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    Chapter 24 Real-Time Global Illumination with Photon Mapping
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    Chapter 25 Hybrid Rendering for Real-Time Ray Tracing
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    Chapter 26 Deferred Hybrid Path Tracing
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    Chapter 27 Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization
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    Chapter 28 Ray Tracing Inhomogeneous Volumes
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    Chapter 29 Efficient Particle Volume Splatting in a Ray Tracer
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    Chapter 30 Caustics Using Screen-Space Photon Mapping
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    Chapter 31 Variance Reduction via Footprint Estimation in the Presence of Path Reuse
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    Chapter 32 Accurate Real-Time Specular Reflections with Radiance Caching
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Title
Ray Tracing Gems
Published by
Apress, April 2019
DOI 10.1007/978-1-4842-4427-2
ISBNs
978-1-4842-4426-5, 978-1-4842-4427-2
Editors

Haines, Eric, Akenine-Möller, Tomas

X Demographics

X Demographics

The data shown below were collected from the profiles of 517 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 94 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 94 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 14 15%
Student > Ph. D. Student 12 13%
Student > Bachelor 11 12%
Other 5 5%
Researcher 5 5%
Other 12 13%
Unknown 35 37%
Readers by discipline Count As %
Computer Science 30 32%
Engineering 11 12%
Unspecified 2 2%
Linguistics 2 2%
Economics, Econometrics and Finance 2 2%
Other 8 9%
Unknown 39 41%