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Mendeley readers
Chapter title |
What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools?
|
---|---|
Chapter number | 50 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2018
|
DOI | 10.1007/978-3-030-06134-0_50 |
Book ISBNs |
978-3-03-006133-3, 978-3-03-006134-0
|
Authors |
Eva Brooks, Salvör Gissurardottir, Bjarki Thor Jonsson, Skulina Kjartansdottir, Robin Isfold Munkvold, Hugo Nordseth, Helga Isfold Sigurdardottir, Brooks, Eva, Gissurardottir, Salvör, Jonsson, Bjarki Thor, Kjartansdottir, Skulina, Munkvold, Robin Isfold, Nordseth, Hugo, Sigurdardottir, Helga Isfold |
Mendeley readers
The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 43 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 4 | 9% |
Student > Bachelor | 4 | 9% |
Lecturer | 3 | 7% |
Other | 3 | 7% |
Student > Ph. D. Student | 3 | 7% |
Other | 7 | 16% |
Unknown | 19 | 44% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 5 | 12% |
Computer Science | 4 | 9% |
Engineering | 3 | 7% |
Medicine and Dentistry | 2 | 5% |
Social Sciences | 2 | 5% |
Other | 5 | 12% |
Unknown | 22 | 51% |